Wiki MMORPG — The Castle
World, homes and claims
Guided path — step 2 of 5: Create your home.
Building safely
The castle has a 1,500-block protection radius. Building is enabled outside protected areas. Use /rtp or castle portals to reach gameplay areas. In the kingdom world, unclaimed chunks regenerate automatically: anything built outside a claim eventually disappears.
Homes
| Rank | Homes |
|---|---|
| Vagabond | 2 |
| Paysan | 3 |
| Hylterien | 4 |
| Officier | 5 |
Commands: /sethome <name>, /home <name> and /delhome <name>.
Before travelling far, test your home once with your inventory safely stored. Use a clear name such as base, mine or farm to avoid deleting the wrong one.
Guild claims
/claim opens chunk management. A guild starts with 50 claims, then gains 15 additional claims per member; its level also raises its member and claim capacities. Aliases include /sc, /chunks and /claims.
Carefully define who may enter, build, break, open chests, or use doors, benches and portals. Always remove temporary access afterwards.
Safe claim checklist
- Include chests, machines, doors and entry points inside the protected area.
- Start with minimum permissions, then add only what is required.
- Test access with the affected member before storing valuable items.
- Review allies and members after every guild or party change.
- Remove temporary permission as soon as the action is complete.
Moving your base
Create and verify the new claim before moving chests. Transfer low-value resources first, then rare items after storage and access have been tested. Delete the old home only after confirming the new return point.
Losses caused by permissions you granted voluntarily may not be compensated.
- Detailed permissions — Protect chunks without blocking your guild
- Guilds — Guild core, levels, driller and foundry
Guided path
Step 2 of 5 completed.
- Previous step — Starter kit and first actions
- Next step — Protect chunks without blocking your guild
