Hylterium changelog – September 2026
The 6 changelogs published in September 2026, oldest first.
Changelog — September 3, 2026
Hello everyone @🇺🇸 English ,
A new update was deployed on Hylterium last night, with several additions, fixes, and adjustments on both Skyblock and MMORPG.
The big news: dungeon alterations are now officially available on Skyblock, along with their associated quests. New trophies are also available for players who complete all dungeon-related quests.
Skyblock
Additions
- Official release of dungeon alterations on Skyblock.
- Added quests related to dungeon alterations.
- Added new trophies for players who complete all dungeon quests.
- Added dungeon trophies created by @Heavently 🌟.
- Added a Limits page in
/isso you can view the block limits on your islands. - The Skyblock cinematic is back.
- Hylterium Ore now stacks up to 250.
- Added a filtering system for vacuum blocks.
Fixes
- Fixed a bug with the
/isinterface that prevented you from seeing all the islands you had joined. - It is now impossible to set a home or use
/homeon an island you do not have access to. - Fixed a bug where no blueprints were appearing in Skyblock dungeons.
- Fixed a crafting bug with certain blueprints.
- Fixed a bug where limits were not saving after a Skyblock restart, which could allow some exploits.
- Fixed a bug with vacuum blocks not properly detecting all chests.
MMORPG
Adjustments
- The maximum Hylterium Ore stack size has been reduced to 250 on MMORPG only, so it better fits the server’s dungeon balancing.
Fixes
- Fixed a bug that displayed new items in the jobs workbench at spawn.
- Jobs workbenches have been added back to spawn.
- Fixed a bug where quests were not detecting boss kills for level 1 dungeons.
On both servers
Adjustments
- Buffed loot in dungeon alterations. You should now get significantly more loot, especially in high-level alterations.
Fixes
- Fixed a bug with durability scrolls not being used properly.
- Fixed bugs related to invisible mobs in dungeons. We are still monitoring the situation to confirm that everything is fully resolved.
Thank you again for your feedback and patience.
See you at the castle or on the islands!
Changelog — September 20, 2026
Hello everyone,
Several fixes and improvements have been deployed on both servers. Here is the list of changes.
Fixes
- Fixed a bug where you were no longer receiving
/lvl guiXP on your islands related to farming. - Fixed a bug with the Skyblock vacuum block limits, where its displayed area showed one block less than its actual limit.
- Fixed a bug with item frames that could crash the server.
- Fixed a bug with RTP that generated console errors and could kick you during teleportation.
Optimizations
- A major optimization pass was done on the MMORPG server, similar to the one deployed yesterday on Skyblock, to improve server performance.
- A clear improvement has already been observed. You should experience far fewer rollbacks in the Kingdom world and the resource world.
Merchants
- Reworked merchant interfaces.
- Reworked the Flying Merchant system. Its goal is now to help you generate many more Hyltcoins.
- Item buyback prices from the Flying Merchant are now more interesting.
- The stock system has been reworked: its global stock limit has been greatly increased, and a dynamic per-player system has been added.
- The more you sell the same item to the Flying Merchant, the less he will pay for that same item next time. Make sure to diversify your sales.
Interfaces and quality of life
- Reworked the
/menuinterface to fix some long-standing issues and make it more consistent with the server’s visual direction. - Added cosmetics to the
/menu. - Updated the automatic announcement system to make it more visible.
- You can disable automatic announcements in the
/menusettings if you do not want to see them.
Thank you again for your feedback, and see you at the castle or on the islands!
Changelog — September 21, 2026
Hello everyone,
New fixes have been deployed on both servers tonight. Here is the list of changes.
Fixes
- You will no longer need to reopen your sell chests after a server restart for them to start working again. This change will apply starting tomorrow.
- Fixed a bug with drawers and auto-storage that prevented them from going above 12,800 items.
- Fixed a bug that allowed players to set a home while dead.
- Fixed a bug where fireflies were no longer despawning.
- Fixed a bug where fireflies were creating too many particles.
- Fixed a bug where firefly eggs were not keeping the firefly’s color.
- Fixed a bug with vacuum blocks that could make items disappear if no chest was set as the default.
- Fixed a bug with XP gain when harvesting crops on Skyblock and MMORPG.
MMORPG
- Added mannequins to the MMORPG spawn.
- Added a cosmetic museum at spawn.
- The NPC used to sell mounts on the MMORPG is back.
Discord and website
- Added a Discord bot that synchronizes your suggestions with the server roadmap on the website.
- Added a system to synchronize bugs reported on Discord with the website’s bug page, so you can track their development.
- Added a system allowing the Discord bot to automatically publish Discord announcements on the website.
That’s all for tonight.
Thank you, and see you at the castle or on the islands!
Changelog — September 23, 2026
🏹🐾 CHANGELOG — SEPTEMBER 23, 2026
Hey everyone! 👋
⚔️ Bow Balancing
Charging your shots is now much more rewarding. Fully charged arrows deal significantly more damage than before.
Quick shots deal slightly less damage with early and mid-game bows. Spamming clicks is no longer the best strategy.
Volley is now a proper ability. Previously, it dealt exactly the same damage with every bow. Its damage now scales with bow quality.
Every bow now has its own strengths. Mithril, Flame, and Frost previously had identical stats. They now all have distinct damage values.
Poison is no longer falling behind. Previously the weakest bow at full charge, it now outdamages Mithril.
🎒 Quivers & Ammunition
Bows now use arrows directly from your quivers, without needing to transfer them to your inventory first.
Arrows are consumed in the following order: equipped quiver first, other quivers second, and inventory last.
Picked-up arrows are automatically stored in your quivers whenever space is available.
To open a quiver, hold it in your main hand and left-click.
🛠️ Bug Fixes & Improvements
Fixed poison damage and the visual effects of poisoned arrows.
Freezing effects no longer affect other players.
Fixed arrow refunds and crossbow reloading.
Fixed the special appearances of Flame, Frost, and Mithril bows.
The /votetop command is now available again.
Certain potions can now stack up to 10 instead of 5.
🐾 PETS
🔥 Fire Resistance
The "Fire" stat has been renamed to "Fire Resist." A +5% bonus now reduces fire and lava damage by 5% for both you and your pet.
Fixed a bug that incorrectly granted complete fire and lava immunity with even the smallest fire resistance bonus.
❤️ Regeneration
HP regeneration now works every second as long as your pet is summoned.
Example: +5% regeneration with 100 max HP restores 5 HP per second to your character.
Mana and stamina regeneration have also been fixed.
Changelog — September 23, 2026
Hello everyone,
New fixes and adjustments have been deployed on the servers tonight. Here is the list of changes.
Archery and arrows
- Poison arrows now only poison monsters, not players.
- Fixed the charge animation for affected longbows.
Class abilities
You now have access to class abilities through the Ability 2 key, currently for the Heavy / Tank and Archer classes.
Heavy / Tank — Taunt
- A successful Taunt pulls nearby enemies toward you.
- Grants 15% reduced damage taken for 4 seconds.
- Gives targeting priority for 5 seconds.
- 15-second cooldown after a successful activation.
Archer — Feint
- Feint reduces your threat by 50% on engaged enemies.
- It launches you backward and upward with a recoil animation.
- 10-second cooldown after a successful activation.
Fixes
- Fixed a bug with drawers and crafting tables that no longer detached your items properly.
- Fixed a bug where pets no longer had walking animations.
- Fixed a bug where mounts no longer had walking animations.
- Fixed a bug where mounts no longer teleported to you.
- Fixed a bug where pets would stop moving on their own.
- Pets and mounts will now match your movement speed in order to follow you better.
- Fixed a bug where flying pets were not following you properly.
- Added an animation allowing flying pets to circle around you while you fly.
Note about Skyblock
We also want to let you know that we are working very hard to fix the invisible mobs bug in dungeons on the Skyblock server.
Sorry for the inconvenience. We are doing our best to fix the issue as quickly as possible.
Thank you, and see you at the castle or on the islands!
Changelog — September 25, 2026 — invisible mobs fix
Hello everyone,
New fixes were deployed tonight on both servers, including the fix for invisible mobs in Skyblock dungeons.
Thanks in particular to Foockendre’s help, we finally found and fixed the cause of invisible mobs in Skyblock dungeons.
Fixes and additions
- Fixed a bug with auto-sorters no longer sorting into drawers.
- Fixed rain on Skyblock, which was no longer triggering.
- Fixed fog on Skyblock islands during rain. Thanks to Heavently.
- Added the mascot on the MMORPG.
- Fixed a description bug in
/dungeonon the MMORPG. - Increased the RTP radius on the MMORPG to better spread new players across the Kingdom world.
- Added ruby sickle fusion on the MMORPG.
- Fixed various bugs discovered in dungeons.
Don’t forget that you can follow the progress of known bugs tracked by the team for each server here: https://hylterium.com/bugs
Thank you, and see you at the castle or on the islands!
