Hylterium changelog – October 2026

The 1 changelogs published in October 2026, oldest first.

Changelog — September 10, 2026

Good evening everyone,

I felt like last night’s update was not enough, so here is a new update mainly focused on quality-of-life improvements for interfaces, quests, as well as fixes following yesterday’s update.

Interface, HUD, and guided quests

This update brings a major interface rework to the two main servers.

Interface

  • Every panel now has its own place on the screen and follows the same style: quests and group on the right, events and info on the left, bosses and vote party under the compass.
  • Panels now open automatically depending on your activity: quest progress, event participation, or joining a group.
  • After a moment without changes, panels collapse into a small icon.
  • Double Ctrl: collapses all panels. Use the same action again to reopen them.
  • Added a new currency bar to the left of the compass: money, Hyltgems, and reputation.
  • /hud off and /hud on allow you to hide or show all panels.
  • In combat, a panel will no longer open in front of you. Its icon will flash instead.
  • Notifications, boss health bars, and the currency bar always remain visible.
  • Everything now hides during cinematics and the talent tree.

Quests

  • New pinned quest list on the right, with steps, progress, and icons.
  • Added a guidance arrow above the XP bar.
  • The arrow points toward your closest objective, showing the distance in blocks and the quest name.
  • It appears when a quest must be turned in to its NPC, or when a target area is within 100 blocks.
  • Added a green particle path leading to the objective, visible only to you.
  • You can disable the particle path in a quest NPC window. This choice then applies everywhere.
  • A golden ! now spins above NPCs that give quests.
  • Fixed a bug where a completed quest could become active again.

Groups, events, and bosses

  • Group and aggro panels are now grouped under quests.
  • Each player’s role is now displayed: tank, healer, or damage.
  • Group members’ health is also displayed.
  • The event panel stays open as long as you or your guild are participating.
  • Each event type now has its own new icon.
  • Boss health bars, both for world bosses and dungeon bosses, no longer collapse while combat is ongoing.
  • The dungeon timer is now displayed on the right.
  • The vote party progress bar is now displayed under the compass.
  • Fixed a bug where the guild drill could remain stuck in pause after a restart.

Notifications and shop

  • Notifications in the top right now appear every time, with an animation.
  • Automatic announcements now use the same system.
  • On Skyblock, shop notifications now appear in the same place.
  • On Skyblock, the sell chest now displays an icon.
  • On Skyblock, the scoreboard is now a small information panel with online players, Discord, and the shop.
  • Money is now displayed in the new currency bar.

Skyblock — Sprinkler funnel fix

  • Sunflower seed bags can now be placed inside the funnel, which will plant them automatically.
  • Modded seed bags also work with the funnel, including strawberry, beetroot, pineapple, and watermelon seeds.
  • Both normal and eternal versions of the seeds are compatible.
  • The funnel now accepts sunflower and Carlin seed bags.

Guilds — Quests, logs, chests, and portals

Guild quests are now better organized, the log displays more information, chests evolve with your guild, and several reported issues have been fixed.

Guild quests

  • Core quests are now sorted by rotation: daily, weekly, then monthly.
  • Each group shows the time remaining before its next rotation.
  • Added new filters to view quests that are In Progress or Completed.
  • You can then filter by All, Daily, Weekly, or Monthly.
  • Each filter now shows how many quests it contains.
  • Within each group, quests ending the soonest appear first.
  • Pinned quests are now easier to identify thanks to the Pinned badge.
  • The most advanced quests are highlighted, while locked quests appear at the end.
  • You no longer need to change pages: all quests are now displayed in a single scrollable list.
  • Active objectives on the core home page now follow the same order.
  • Quest details now display the real names of the items you will receive.
  • Fixed a bug where a guild quest completed while a member had the quest screen open could remain stuck without rewards until the next server restart.
  • The quest now validates immediately, and the screen displays it as Completed as soon as the final deposit is made.

Guild log

  • Completed contracts now detail all their rewards: XP, Hyltcoins, ranking points, and items.
  • Added a new entry: Rewards stored in chest.
  • When a member stores pending rewards in a guild chest, the log now shows who did it and what was stored.
  • Completed contracts now appear under the name System instead of a technical name.
  • A reward made up of many different items is now always properly credited to the guild.

Guild chests

  • A guild chest now only displays the rows your guild has unlocked.
  • A new guild will therefore only see one row at first, and chests will automatically expand as the guild levels up.
  • If items are still inside a row that is no longer unlocked, that row will remain visible until it is emptied. Nothing disappears.
  • Rewards stored in a chest now only go into unlocked rows.
  • Chest size now follows guild progression.

Portals

  • From a blue private portal, you can now join your own guild’s orange public portal.
  • It appears in the My guild portals list with the label Public entrance of your guild.

Other guild adjustments

  • The channel badge, Guild or Allies, is now smaller and placed to the left of the chat input.

Talent updates

Talent trees have a new look, and crafting quality has been improved.

One map for all three jobs

  • The three trees are now combined into one large map around the Hylterium emblem.
  • Fighter is at the top, Artisan on the left, and Gatherer on the right.
  • The page now opens almost fullscreen.
  • Multi-level talents are grouped into a single talent with ranks.
  • Dots under the talent show your progression.
  • The Learn button unlocks the next rank.
  • You can now click a talent to see its ranks, requirements, and point cost.
  • For Artisan, you can also see your quality and fusion chances.
  • Each talent now shows its state at a glance: unlocked, available, or locked.

Zoom and movement

  • Added - and + buttons to zoom from 60% to 200%.
  • Your zoom is saved until you disconnect.
  • You can now hold click on the map background and drag to move around.
  • The Recenter button resets the map to the center.
  • Fixed a bug where moving the map could make your character float.
  • An ongoing fall now continues normally.
  • The fall sound no longer triggers when releasing the mouse.

Crafting

  • Equipment from the server’s new recipes now rolls a random quality, from Junk to Legendary, like other equipment.

No progression is lost: your unlocked talents, points, and job levels are preserved.

Also

  • New style for the icon of your active pet or mount.
  • New style for player join and leave messages.

Don’t forget that you can follow the progress of known bugs tracked by the team for each server here: https://hylterium.com/bugs

Thank you for your feedback, and see you at the castle or on the islands!

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