Changelog — September 10, 2026
Good evening everyone,
I felt like last night’s update was not enough, so here is a new update mainly focused on quality-of-life improvements for interfaces, quests, as well as fixes following yesterday’s update.
Interface, HUD, and guided quests
This update brings a major interface rework to the two main servers.
Interface
- Every panel now has its own place on the screen and follows the same style: quests and group on the right, events and info on the left, bosses and vote party under the compass.
- Panels now open automatically depending on your activity: quest progress, event participation, or joining a group.
- After a moment without changes, panels collapse into a small icon.
- Double Ctrl: collapses all panels. Use the same action again to reopen them.
- Added a new currency bar to the left of the compass: money, Hyltgems, and reputation.
/hud offand/hud onallow you to hide or show all panels.- In combat, a panel will no longer open in front of you. Its icon will flash instead.
- Notifications, boss health bars, and the currency bar always remain visible.
- Everything now hides during cinematics and the talent tree.
Quests
- New pinned quest list on the right, with steps, progress, and icons.
- Added a guidance arrow above the XP bar.
- The arrow points toward your closest objective, showing the distance in blocks and the quest name.
- It appears when a quest must be turned in to its NPC, or when a target area is within 100 blocks.
- Added a green particle path leading to the objective, visible only to you.
- You can disable the particle path in a quest NPC window. This choice then applies everywhere.
- A golden ! now spins above NPCs that give quests.
- Fixed a bug where a completed quest could become active again.
Groups, events, and bosses
- Group and aggro panels are now grouped under quests.
- Each player’s role is now displayed: tank, healer, or damage.
- Group members’ health is also displayed.
- The event panel stays open as long as you or your guild are participating.
- Each event type now has its own new icon.
- Boss health bars, both for world bosses and dungeon bosses, no longer collapse while combat is ongoing.
- The dungeon timer is now displayed on the right.
- The vote party progress bar is now displayed under the compass.
- Fixed a bug where the guild drill could remain stuck in pause after a restart.
Notifications and shop
- Notifications in the top right now appear every time, with an animation.
- Automatic announcements now use the same system.
- On Skyblock, shop notifications now appear in the same place.
- On Skyblock, the sell chest now displays an icon.
- On Skyblock, the scoreboard is now a small information panel with online players, Discord, and the shop.
- Money is now displayed in the new currency bar.
Skyblock — Sprinkler funnel fix
- Sunflower seed bags can now be placed inside the funnel, which will plant them automatically.
- Modded seed bags also work with the funnel, including strawberry, beetroot, pineapple, and watermelon seeds.
- Both normal and eternal versions of the seeds are compatible.
- The funnel now accepts sunflower and Carlin seed bags.
Guilds — Quests, logs, chests, and portals
Guild quests are now better organized, the log displays more information, chests evolve with your guild, and several reported issues have been fixed.
Guild quests
- Core quests are now sorted by rotation: daily, weekly, then monthly.
- Each group shows the time remaining before its next rotation.
- Added new filters to view quests that are In Progress or Completed.
- You can then filter by All, Daily, Weekly, or Monthly.
- Each filter now shows how many quests it contains.
- Within each group, quests ending the soonest appear first.
- Pinned quests are now easier to identify thanks to the Pinned badge.
- The most advanced quests are highlighted, while locked quests appear at the end.
- You no longer need to change pages: all quests are now displayed in a single scrollable list.
- Active objectives on the core home page now follow the same order.
- Quest details now display the real names of the items you will receive.
- Fixed a bug where a guild quest completed while a member had the quest screen open could remain stuck without rewards until the next server restart.
- The quest now validates immediately, and the screen displays it as Completed as soon as the final deposit is made.
Guild log
- Completed contracts now detail all their rewards: XP, Hyltcoins, ranking points, and items.
- Added a new entry: Rewards stored in chest.
- When a member stores pending rewards in a guild chest, the log now shows who did it and what was stored.
- Completed contracts now appear under the name System instead of a technical name.
- A reward made up of many different items is now always properly credited to the guild.
Guild chests
- A guild chest now only displays the rows your guild has unlocked.
- A new guild will therefore only see one row at first, and chests will automatically expand as the guild levels up.
- If items are still inside a row that is no longer unlocked, that row will remain visible until it is emptied. Nothing disappears.
- Rewards stored in a chest now only go into unlocked rows.
- Chest size now follows guild progression.
Portals
- From a blue private portal, you can now join your own guild’s orange public portal.
- It appears in the My guild portals list with the label Public entrance of your guild.
Other guild adjustments
- The channel badge, Guild or Allies, is now smaller and placed to the left of the chat input.
Talent updates
Talent trees have a new look, and crafting quality has been improved.
One map for all three jobs
- The three trees are now combined into one large map around the Hylterium emblem.
- Fighter is at the top, Artisan on the left, and Gatherer on the right.
- The page now opens almost fullscreen.
- Multi-level talents are grouped into a single talent with ranks.
- Dots under the talent show your progression.
- The Learn button unlocks the next rank.
- You can now click a talent to see its ranks, requirements, and point cost.
- For Artisan, you can also see your quality and fusion chances.
- Each talent now shows its state at a glance: unlocked, available, or locked.
Zoom and movement
- Added
-and+buttons to zoom from 60% to 200%. - Your zoom is saved until you disconnect.
- You can now hold click on the map background and drag to move around.
- The Recenter button resets the map to the center.
- Fixed a bug where moving the map could make your character float.
- An ongoing fall now continues normally.
- The fall sound no longer triggers when releasing the mouse.
Crafting
- Equipment from the server’s new recipes now rolls a random quality, from Junk to Legendary, like other equipment.
No progression is lost: your unlocked talents, points, and job levels are preserved.
Also
- New style for the icon of your active pet or mount.
- New style for player join and leave messages.
Don’t forget that you can follow the progress of known bugs tracked by the team for each server here: https://hylterium.com/bugs
Thank you for your feedback, and see you at the castle or on the islands!
