Model

Zombie_Aberrant

Models/Undead/Zombie_Aberrant.json

Hytale vanilla 0.7.2 asset reference: presence in files does not confirm in-game availability or Hylterium configuration. A visual model does not necessarily represent a creature that can spawn in the game.

Model

Source path
Models/Undead/Zombie_Aberrant.json
Model file
NPC/Undead/Zombie_Aberrant/Models/Model.blockymodel
Texture
NPC/Undead/Zombie_Aberrant/Models/Zombie.png
Animation directory
NPC/Undead/Zombie_Aberrant/Animations

Linked NPC roles

Links come from the NPC roles' explicit appearance model IDs.

Animations

Animations: 47
  • AlertedNPC/Undead/Zombie_Aberrant/Animations/Default/Alerted.blockyanim
  • ClimbDownNPC/Undead/Zombie_Aberrant/Animations/Climb/Climb_Down.blockyanim
  • ClimbIdleNPC/Undead/Zombie_Aberrant/Animations/Climb/Climb_Idle.blockyanim
  • ClimbLeftNPC/Undead/Zombie_Aberrant/Animations/Climb/Climb_Left.blockyanim
  • ClimbRightNPC/Undead/Zombie_Aberrant/Animations/Climb/Climb_Right.blockyanim
  • ClimbUpNPC/Undead/Zombie_Aberrant/Animations/Climb/Climb_Up.blockyanim
  • CrouchNPC/Undead/Zombie_Aberrant/Animations/Default/Crouch.blockyanim
  • CrouchWalkNPC/Undead/Zombie_Aberrant/Animations/Default/Crouch_Walk.blockyanim
  • CrouchWalkBackwardNPC/Undead/Zombie_Aberrant/Animations/Default/Crouch_Walk_Backward.blockyanim
  • DeathNPC/Undead/Zombie_Aberrant/Animations/Damage/Death.blockyanim
  • DespawnNPC/Undead/Zombie_Aberrant/Animations/Default/Despawn.blockyanim
  • FallNPC/Undead/Zombie_Aberrant/Animations/Default/Fall.blockyanim
  • FallNPC/Undead/Zombie_Aberrant/Animations/Default/Fall2.blockyanim
  • FallFarNPC/Undead/Zombie_Aberrant/Animations/Default/Fall_Far.blockyanim
  • FluidIdleNPC/Undead/Zombie_Aberrant/Animations/Default/Idle.blockyanim
  • FluidRunNPC/Undead/Zombie_Aberrant/Animations/Default/Run.blockyanim
  • FluidWalkNPC/Undead/Zombie_Aberrant/Animations/Default/Walk.blockyanim
  • FluidWalkBackwardNPC/Undead/Zombie_Aberrant/Animations/Default/Walk_Backward.blockyanim
  • FlyNPC/Undead/Zombie_Aberrant/Animations/Fly/Fly.blockyanim
  • FlyBackwardNPC/Undead/Zombie_Aberrant/Animations/Fly/Fly_Backward.blockyanim
  • FlyFastNPC/Undead/Zombie_Aberrant/Animations/Fly/Fly_Fast.blockyanim
  • FlyIdleNPC/Undead/Zombie_Aberrant/Animations/Fly/Fly_Idle.blockyanim
  • HurtNPC/Undead/Zombie_Aberrant/Animations/Damage/Hurt.blockyanim
  • HurtNPC/Undead/Zombie_Aberrant/Animations/Damage/Hurt2.blockyanim
  • HurtNPC/Undead/Zombie_Aberrant/Animations/Damage/Hurt3.blockyanim
  • IdleNPC/Undead/Zombie_Aberrant/Animations/Default/Idle.blockyanim
  • JumpNPC/Undead/Zombie_Aberrant/Animations/Default/Jump.blockyanim
  • JumpRunNPC/Undead/Zombie_Aberrant/Animations/Default/Jump_Far.blockyanim
  • JumpRunNPC/Undead/Zombie_Aberrant/Animations/Default/Jump_Far2.blockyanim
  • JumpWalkNPC/Undead/Zombie_Aberrant/Animations/Default/Jump.blockyanim
  • LaydownNPC/Undead/Zombie_Aberrant/Animations/Default/Laydown.blockyanim
  • RunNPC/Undead/Zombie_Aberrant/Animations/Default/Run.blockyanim
  • SleepNPC/Undead/Zombie_Aberrant/Animations/Default/Sleep.blockyanim
  • SpawnNPC/Undead/Zombie_Aberrant/Animations/Default/Spawn.blockyanim
  • SwimNPC/Undead/Zombie_Aberrant/Animations/Swim/Swim.blockyanim
  • SwimBackwardNPC/Undead/Zombie_Aberrant/Animations/Swim/Swim_Backward.blockyanim
  • SwimDiveNPC/Undead/Zombie_Aberrant/Animations/Swim/Swim.blockyanim
  • SwimDiveBackwardNPC/Undead/Zombie_Aberrant/Animations/Swim/Swim_Backward.blockyanim
  • SwimDiveFastNPC/Undead/Zombie_Aberrant/Animations/Swim/Swim_Fast.blockyanim
  • SwimFastNPC/Undead/Zombie_Aberrant/Animations/Swim/Swim_Fast.blockyanim
  • SwimFloatNPC/Undead/Zombie_Aberrant/Animations/Swim/Swim_Idle.blockyanim
  • SwimIdleNPC/Undead/Zombie_Aberrant/Animations/Swim/Swim_Idle.blockyanim
  • SwimJumpNPC/Undead/Zombie_Aberrant/Animations/Swim/Swim_Jump.blockyanim
  • SwimSinkNPC/Undead/Zombie_Aberrant/Animations/Swim/Swim_Idle.blockyanim
  • WakeNPC/Undead/Zombie_Aberrant/Animations/Default/Wake.blockyanim
  • WalkNPC/Undead/Zombie_Aberrant/Animations/Default/Walk.blockyanim
  • WalkBackwardNPC/Undead/Zombie_Aberrant/Animations/Default/Walk_Backward.blockyanim

Attachments

  • Cosmetics/Head/StrawHat.blockymodelCosmetics/Head/StrawHat.blockymodelCosmetics/Head/StrawHat_Textures/StrawHat_Rotten_Texture.png
  • Characters/Body_Attachments/Ears/Ears1.blockymodelCharacters/Body_Attachments/Ears/Ears1.blockymodelCharacters/Body_Attachments/Ears/Ears1_Textures/Zombie.png
  • Characters/Body_Attachments/Eyebrows/Eyebrows_Medium.blockymodelCharacters/Body_Attachments/Eyebrows/Eyebrows_Medium.blockymodelCharacters/Body_Attachments/Eyebrows/Angry_Greyscale.png
  • NPC/Undead/Zombie/Models/Attachments/Head/Haircuts/Wicks_Oily.blockymodelNPC/Undead/Zombie/Models/Attachments/Head/Haircuts/Wicks_Oily.blockymodelNPC/Undead/Zombie/Models/Attachments/Head/Haircuts/Wicks_Oily_Texture.png
  • NPC/Undead/Zombie/Models/Attachments/Head/Eyes.blockymodelNPC/Undead/Zombie/Models/Attachments/Head/Eyes.blockymodelNPC/Undead/Zombie/Models/Attachments/Head/Eyes_Blue.png

File paths are documentary references, not directly downloadable game assets.

Back to catalog

Database by l'Archiviste · HYLTID / Orbis Asset Index · Hytale 0.7.2 (release) · Extracted on October 19, 2026

Hytale and its assets belong to Hypixel Studios. Unofficial reference; names come from game language files and editorial translations.