Model
Warrior_Quest
Models/Warrior_Quest.jsonHytale vanilla 0.7.2 asset reference: presence in files does not confirm in-game availability or Hylterium configuration. A visual model does not necessarily represent a creature that can spawn in the game.
Model
- Source path
- Models/Warrior_Quest.json
- Model file
- Characters/Player.blockymodel
- Texture
- Characters/Player_Textures/Player_Greyscale.png
- Animation directory
- Characters/Animations
- Parent model
- Player
Linked NPC roles
Links come from the NPC roles' explicit appearance model IDs.
No data in the snapshot.
Animations
Animations: 181
- ClimbDown
Characters/Animations/Climb/Climb_Down.blockyanim - ClimbIdle
Characters/Animations/Climb/Climb_Idle.blockyanim - ClimbLeft
Characters/Animations/Climb/Climb_Left.blockyanim - ClimbRight
Characters/Animations/Climb/Climb_Right.blockyanim - ClimbUp
Characters/Animations/Climb/Climb_Up.blockyanim - Crouch
Characters/Animations/Default/Crouch.blockyanim - CrouchSlide
Characters/Animations/Slide/Slide.blockyanim - CrouchWalk
Characters/Animations/Default/Crouch_Walk.blockyanim - CrouchWalkBackward
Characters/Animations/Default/Crouch_Walk_Backward.blockyanim - DashBackward
Characters/Animations/Dash/Dash_Backward.blockyanim - DashForward
Characters/Animations/Dash/Dash_Forward.blockyanim - DashLeft
Characters/Animations/Dash/Dash_Left.blockyanim - DashRight
Characters/Animations/Dash/Dash_Right.blockyanim - Death
Characters/Animations/Damage/Default/Death.blockyanim - Death
Characters/Animations/Damage/Default/Death2.blockyanim - DeathDrown
Characters/Animations/Damage/Drown/Death_Drown.blockyanim - DeathFall
Characters/Animations/Damage/Fall/Death_Fall.blockyanim - DeathFall
Characters/Animations/Damage/Fall/Death_Fall2.blockyanim - DeathFly
Characters/Animations/Damage/Fly/Death_Fly.blockyanim - DeathFlyImpact
Characters/Animations/Damage/Fly/Death_Fly_Impact.blockyanim - Fall
Characters/Animations/Default/Fall.blockyanim - Fall
Characters/Animations/Default/Fall2.blockyanim - FallFar
Characters/Animations/Default/Fall_Far.blockyanim - FluidIdle
Characters/Animations/Default/Idle.blockyanim - FluidIdlePassive
Characters/Animations/Flavor/Look_Around.blockyanim - FluidIdlePassive
Characters/Animations/Flavor/Look_Around2.blockyanim - FluidIdlePassive
Characters/Animations/Flavor/Look_Down.blockyanim - FluidIdlePassive
Characters/Animations/Flavor/Look_Up.blockyanim - FluidIdlePassive
Characters/Animations/Flavor/Look_Left.blockyanim - FluidIdlePassive
Characters/Animations/Flavor/Look_Right.blockyanim - FluidIdlePassive
Characters/Animations/Flavor/Blink.blockyanim - FluidIdlePassive
Characters/Animations/Flavor/Blink_Double.blockyanim - FluidIdlePassive
Characters/Animations/Flavor/Eye.blockyanim - FluidIdlePassive
Characters/Animations/Flavor/Eye_Blink.blockyanim - FluidIdlePassive
Characters/Animations/Flavor/Eye2.blockyanim - FluidIdlePassive
Characters/Animations/Flavor/Eye2_Blink.blockyanim - FluidIdlePassive
Characters/Animations/Flavor/Eye3.blockyanim - FluidIdlePassive
Characters/Animations/Flavor/Eye3_Blink.blockyanim - FluidIdlePassive
Characters/Animations/Flavor/Eye3_Blink2.blockyanim - FluidIdlePassive
Characters/Animations/Flavor/Eye_Look_Left.blockyanim - FluidIdlePassive
Characters/Animations/Flavor/Eye_Look_Right.blockyanim - FluidIdlePassive
Characters/Animations/Flavor/Eye_Look_Left_Blink.blockyanim - FluidIdlePassive
Characters/Animations/Flavor/Eye_Look_Right_Blink.blockyanim - FluidRun
Characters/Animations/Default/Run.blockyanim - FluidRunBackward
Characters/Animations/Default/Run_Backward.blockyanim - FluidSprint
Characters/Animations/Default/Sprint.blockyanim - FluidWalk
Characters/Animations/Default/Walk.blockyanim - FluidWalkBackward
Characters/Animations/Default/Walk_Backward.blockyanim - Fly
Characters/Animations/Fly/Fly.blockyanim - FlyBackward
Characters/Animations/Fly/Fly_Backward.blockyanim - FlyCrouch
Characters/Animations/Fly/Fly_Crouch.blockyanim - FlyCrouchBackward
Characters/Animations/Fly/Fly_Crouch_Backward.blockyanim - FlyCrouchIdle
Characters/Animations/Fly/Fly_Crouch_Idle.blockyanim - FlyFast
Characters/Animations/Fly/Fly_Fast.blockyanim - FlyIdle
Characters/Animations/Fly/Fly_Idle.blockyanim - FlyIdlePassive
Characters/Animations/Flavor/Look_Around.blockyanim - FlyIdlePassive
Characters/Animations/Flavor/Look_Around2.blockyanim - FlyIdlePassive
Characters/Animations/Flavor/Look_Down.blockyanim - FlyIdlePassive
Characters/Animations/Flavor/Look_Up.blockyanim - FlyIdlePassive
Characters/Animations/Flavor/Look_Left.blockyanim - FlyIdlePassive
Characters/Animations/Flavor/Look_Right.blockyanim - FlyIdlePassive
Characters/Animations/Flavor/Blink.blockyanim - FlyIdlePassive
Characters/Animations/Flavor/Blink_Double.blockyanim - FlyIdlePassive
Characters/Animations/Flavor/Eye.blockyanim - FlyIdlePassive
Characters/Animations/Flavor/Eye_Blink.blockyanim - FlyIdlePassive
Characters/Animations/Flavor/Eye2.blockyanim - FlyIdlePassive
Characters/Animations/Flavor/Eye2_Blink.blockyanim - FlyIdlePassive
Characters/Animations/Flavor/Eye3.blockyanim - FlyIdlePassive
Characters/Animations/Flavor/Eye3_Blink.blockyanim - FlyIdlePassive
Characters/Animations/Flavor/Eye3_Blink2.blockyanim - FlyIdlePassive
Characters/Animations/Flavor/Eye_Look_Left.blockyanim - FlyIdlePassive
Characters/Animations/Flavor/Eye_Look_Right.blockyanim - FlyIdlePassive
Characters/Animations/Flavor/Eye_Look_Left_Blink.blockyanim - FlyIdlePassive
Characters/Animations/Flavor/Eye_Look_Right_Blink.blockyanim - Glide
Characters/Animations/Glide/Glide.blockyanim - GlideBackward
Characters/Animations/Glide/Glide_Backward.blockyanim - GlideFast
Characters/Animations/Glide/Glide_Fast.blockyanim - GlideIdle
Characters/Animations/Glide/Glide_Idle.blockyanim - Hurt
Characters/Animations/Damage/Default/Hurt.blockyanim - Hurt
Characters/Animations/Damage/Default/Hurt2.blockyanim - Hurt
Characters/Animations/Damage/Default/Hurt3.blockyanim - Hurt
Characters/Animations/Damage/Default/Hurt4.blockyanim - HurtBurn
Characters/Animations/Damage/Burn/Hurt_Burn.blockyanim - HurtDrown
Characters/Animations/Damage/Drown/Hurt_Drown.blockyanim - HurtFall
Characters/Animations/Damage/Fall/Hurt_Fall.blockyanim - HurtFall
Characters/Animations/Damage/Fall/Hurt_Fall2.blockyanim - HurtFly
Characters/Animations/Damage/Default/Hurt.blockyanim - HurtFly
Characters/Animations/Damage/Default/Hurt2.blockyanim - HurtFly
Characters/Animations/Damage/Default/Hurt3.blockyanim - HurtFly
Characters/Animations/Damage/Default/Hurt4.blockyanim - Idle
Characters/Animations/Default/Idle.blockyanim - IdlePassive
Characters/Animations/Flavor/Look_Around.blockyanim - IdlePassive
Characters/Animations/Flavor/Look_Around2.blockyanim - IdlePassive
Characters/Animations/Flavor/Look_Down.blockyanim - IdlePassive
Characters/Animations/Flavor/Look_Up.blockyanim - IdlePassive
Characters/Animations/Flavor/Look_Left.blockyanim - IdlePassive
Characters/Animations/Flavor/Look_Right.blockyanim - IdlePassive
Characters/Animations/Flavor/Blink.blockyanim - IdlePassive
Characters/Animations/Flavor/Blink_Double.blockyanim - IdlePassive
Characters/Animations/Flavor/Eye.blockyanim - IdlePassive
Characters/Animations/Flavor/Eye_Blink.blockyanim - IdlePassive
Characters/Animations/Flavor/Eye2.blockyanim - IdlePassive
Characters/Animations/Flavor/Eye2_Blink.blockyanim - IdlePassive
Characters/Animations/Flavor/Eye3.blockyanim - IdlePassive
Characters/Animations/Flavor/Eye3_Blink.blockyanim - IdlePassive
Characters/Animations/Flavor/Eye3_Blink2.blockyanim - IdlePassive
Characters/Animations/Flavor/Eye_Look_Left.blockyanim - IdlePassive
Characters/Animations/Flavor/Eye_Look_Right.blockyanim - IdlePassive
Characters/Animations/Flavor/Eye_Look_Left_Blink.blockyanim - IdlePassive
Characters/Animations/Flavor/Eye_Look_Right_Blink.blockyanim - Jump
Characters/Animations/Default/Jump.blockyanim - JumpCrouch
Characters/Animations/Default/Jump_Crouch.blockyanim - JumpRun
Characters/Animations/Default/Jump.blockyanim - JumpSprint
Characters/Animations/Default/Jump_Far.blockyanim - JumpSprint
Characters/Animations/Default/Jump_Far2.blockyanim - JumpWalk
Characters/Animations/Default/Jump.blockyanim - MantleIdle
Characters/Animations/Mantle/Mantle_Idle.blockyanim - MantleLeft
Characters/Animations/Mantle/Mantle_Left.blockyanim - MantleRight
Characters/Animations/Mantle/Mantle_Right.blockyanim - MantleUp
Characters/Animations/Mantle/Mantle_Up.blockyanim - MantleUp
Characters/Animations/Mantle/Mantle_Up2.blockyanim - MountIdle
Characters/Animations/Mount/Mount_Idle.blockyanim - MountRun
Characters/Animations/Mount/Mount_Run.blockyanim - MountRunBackward
Characters/Animations/Mount/Mount_Run_Backward.blockyanim - MountSprint
Characters/Animations/Mount/Mount_Sprint.blockyanim - MountWalk
Characters/Animations/Mount/Mount_Walk.blockyanim - MountWalkBackward
Characters/Animations/Mount/Mount_Walk_Backward.blockyanim - Roll
Characters/Animations/Roll/Roll.blockyanim - RollBackward
Characters/Animations/Roll/Roll_Backward.blockyanim - RollLeft
Characters/Animations/Roll/Roll_Left.blockyanim - RollRight
Characters/Animations/Roll/Roll_Right.blockyanim - Run
Characters/Animations/Default/Run.blockyanim - RunBackward
Characters/Animations/Default/Run_Backward.blockyanim - SafetyRoll
Characters/Animations/Roll/Roll.blockyanim - Sit
Characters/Animations/Flavor/Sit.blockyanim - Sit2
Characters/Animations/Flavor/Sit2.blockyanim - SitGround
Characters/Animations/Flavor/Sit_Ground.blockyanim - Sleep
Characters/Animations/Flavor/Sleep.blockyanim - Sleep2
Characters/Animations/Flavor/Sleep2.blockyanim - Slide
Characters/Animations/Slide/Slide.blockyanim - Sprint
Characters/Animations/Default/Sprint.blockyanim - StepCrouchWalk
Characters/Animations/Default/Step_Crouch_Walk.blockyanim - StepCrouchWalk
Characters/Animations/Default/Step_Crouch_Walk2.blockyanim - StepRun
Characters/Animations/Default/Step_Run.blockyanim - StepRun
Characters/Animations/Default/Step_Run2.blockyanim - StepSprint
Characters/Animations/Default/Step_Sprint.blockyanim - StepSprint
Characters/Animations/Default/Step_Sprint2.blockyanim - StepWalk
Characters/Animations/Default/Step_Walk.blockyanim - StepWalk
Characters/Animations/Default/Step_Walk2.blockyanim - Swim
Characters/Animations/Swim/Swim.blockyanim - SwimBackward
Characters/Animations/Swim/Swim_Backward.blockyanim - SwimDive
Characters/Animations/Swim/Swim_Dive.blockyanim - SwimDiveBackward
Characters/Animations/Swim/Swim_Dive_Backward.blockyanim - SwimDiveFast
Characters/Animations/Swim/Swim_Dive_Fast.blockyanim - SwimDiveFast
Characters/Animations/Swim/Swim_Dive_Fast2.blockyanim - SwimFast
Characters/Animations/Swim/Swim_Fast.blockyanim - SwimFloat
Characters/Animations/Swim/Swim_Float.blockyanim - SwimIdle
Characters/Animations/Swim/Swim_Idle.blockyanim - SwimIdlePassive
Characters/Animations/Flavor/Look_Around.blockyanim - SwimIdlePassive
Characters/Animations/Flavor/Look_Around2.blockyanim - SwimIdlePassive
Characters/Animations/Flavor/Look_Down.blockyanim - SwimIdlePassive
Characters/Animations/Flavor/Look_Up.blockyanim - SwimIdlePassive
Characters/Animations/Flavor/Look_Left.blockyanim - SwimIdlePassive
Characters/Animations/Flavor/Look_Right.blockyanim - SwimIdlePassive
Characters/Animations/Flavor/Blink.blockyanim - SwimIdlePassive
Characters/Animations/Flavor/Blink_Double.blockyanim - SwimIdlePassive
Characters/Animations/Flavor/Eye.blockyanim - SwimIdlePassive
Characters/Animations/Flavor/Eye_Blink.blockyanim - SwimIdlePassive
Characters/Animations/Flavor/Eye2.blockyanim - SwimIdlePassive
Characters/Animations/Flavor/Eye2_Blink.blockyanim - SwimIdlePassive
Characters/Animations/Flavor/Eye3.blockyanim - SwimIdlePassive
Characters/Animations/Flavor/Eye3_Blink.blockyanim - SwimIdlePassive
Characters/Animations/Flavor/Eye3_Blink2.blockyanim - SwimIdlePassive
Characters/Animations/Flavor/Eye_Look_Left.blockyanim - SwimIdlePassive
Characters/Animations/Flavor/Eye_Look_Right.blockyanim - SwimIdlePassive
Characters/Animations/Flavor/Eye_Look_Left_Blink.blockyanim - SwimIdlePassive
Characters/Animations/Flavor/Eye_Look_Right_Blink.blockyanim - SwimJump
Characters/Animations/Swim/Swim_Jump.blockyanim - SwimSink
Characters/Animations/Swim/Swim_Sink.blockyanim - Walk
Characters/Animations/Default/Walk.blockyanim - WalkBackward
Characters/Animations/Default/Walk_Backward.blockyanim
Attachments
- Characters/Haircuts/Berserker.blockymodel
Characters/Haircuts/Berserker.blockymodelCharacters/Haircuts/Berserker_Greyscale.png - Characters/Body_Attachments/Eyes/Eyes.blockymodel
Characters/Body_Attachments/Eyes/Eyes.blockymodelCharacters/Body_Attachments/Eyes/Eyes_Textures/Greyscale.png - Cosmetics/Pants/Pants_Asymetrical.blockymodel
Cosmetics/Pants/Pants_Asymetrical.blockymodelCosmetics/Pants/Pants_Asymetrical_Textures/Explorer_Greyscale.png - Cosmetics/Undertops/Top.blockymodel
Cosmetics/Undertops/Top.blockymodelCosmetics/Undertops/Top_Textures/Survivor_Boy.png - Cosmetics/Shoes/Boots_Leather.blockymodel
Cosmetics/Shoes/Boots_Leather.blockymodelCosmetics/Shoes/Boots_Leather_Textures/Adventurer_Greyscale.png - Characters/Body_Attachments/Mouths/Mouth1.blockymodel
Characters/Body_Attachments/Mouths/Mouth1.blockymodelCharacters/Body_Attachments/Mouths/Mouth1_Textures/Default_Greyscale.png - Characters/Body_Attachments/Ears/Ears1.blockymodel
Characters/Body_Attachments/Ears/Ears1.blockymodelCharacters/Body_Attachments/Ears/Ears1_Textures/3.png - Characters/Body_Attachments/Eyebrows/Bushy.blockymodel
Characters/Body_Attachments/Eyebrows/Bushy.blockymodelCharacters/Body_Attachments/Eyebrows/Bushy_Greyscale.png - Characters/Body_Attachments/Beards/Large.blockymodel
Characters/Body_Attachments/Beards/Large.blockymodelCharacters/Body_Attachments/Beards/Large_Greyscale.png - Characters/Body_Attachments/Faces/Player_Face_Detached.blockymodel
Characters/Body_Attachments/Faces/Player_Face_Detached.blockymodelCharacters/Body_Attachments/Faces/Faces_Detached_Textures/Face_Scar.png
Linked sounds
SFX_Player_Climb_DownSFX_Player_Climb_SideSFX_Player_Climb_UpSFX_Player_DeathSFX_Player_Death_DrownSFX_Player_FallSFX_Player_Glide_MotionSFX_Player_Glide_StationarySFX_Player_HurtSFX_Player_Hurt_BurnSFX_Player_Hurt_DrowningSFX_Player_Hurt_FallSFX_Player_JumpSFX_Player_MantleSFX_Player_RollSFX_Player_SlideSFX_Player_SwimSFX_Player_Swim_FastSFX_Player_Swim_Jump
File paths are documentary references, not directly downloadable game assets.
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