Model

Snake_Rattle

Models/Beast/Snake_Rattle.json

Hytale vanilla 0.7.2 asset reference: presence in files does not confirm in-game availability or Hylterium configuration. A visual model does not necessarily represent a creature that can spawn in the game.

Model

Source path
Models/Beast/Snake_Rattle.json
Model file
NPC/Beast/Snake/Models/Model.blockymodel
Texture
NPC/Beast/Snake/Models/Model_Textures/Rattlesnake.png
Animation directory
NPC/Beast/Snake/Animations
Parent model
Snake_Marsh

Linked NPC roles

Links come from the NPC roles' explicit appearance model IDs.

Animations

Animations: 41
  • AlertedNPC/Beast/Snake/Animations/Default/Alerted.blockyanim
  • CrouchNPC/Beast/Snake/Animations/Default/Crouch.blockyanim
  • CrouchWalkNPC/Beast/Snake/Animations/Default/Crouch_Walk.blockyanim
  • CrouchWalkBackwardNPC/Beast/Snake/Animations/Default/Crouch_Walk_Backward.blockyanim
  • DeathNPC/Beast/Snake/Animations/Damage/Death.blockyanim
  • FallNPC/Beast/Snake/Animations/Default/Fall.blockyanim
  • FluidIdleNPC/Beast/Snake/Animations/Default/Idle.blockyanim
  • FluidRunNPC/Beast/Snake/Animations/Default/Run.blockyanim
  • FluidWalkNPC/Beast/Snake/Animations/Default/Walk.blockyanim
  • FluidWalkBackwardNPC/Beast/Snake/Animations/Default/Walk_Backward.blockyanim
  • FlyNPC/Beast/Snake/Animations/Default/Crouch_Walk.blockyanim
  • FlyBackwardNPC/Beast/Snake/Animations/Default/Crouch_Walk_Backward.blockyanim
  • FlyFastNPC/Beast/Snake/Animations/Default/Crouch_Walk.blockyanim
  • FlyIdleNPC/Beast/Snake/Animations/Default/Crouch.blockyanim
  • HurtNPC/Beast/Snake/Animations/Damage/Hurt.blockyanim
  • IdleNPC/Beast/Snake/Animations/Default/Idle.blockyanim
  • JumpNPC/Beast/Snake/Animations/Default/Jump.blockyanim
  • JumpRunNPC/Beast/Snake/Animations/Default/Jump_Run.blockyanim
  • JumpSprintNPC/Beast/Snake/Animations/Default/Jump_Run.blockyanim
  • JumpWalkNPC/Beast/Snake/Animations/Default/Jump.blockyanim
  • LaydownNPC/Beast/Snake/Animations/Default/Laydown.blockyanim
  • RunNPC/Beast/Snake/Animations/Default/Run.blockyanim
  • RunBackwardNPC/Beast/Snake/Animations/Default/Run_Backward.blockyanim
  • SleepNPC/Beast/Snake/Animations/Default/Sleep.blockyanim
  • SprintNPC/Beast/Snake/Animations/Default/Sprint.blockyanim
  • StepRunNPC/Beast/Snake/Animations/Default/Step_Run.blockyanim
  • StepSprintNPC/Beast/Snake/Animations/Default/Step_Sprint.blockyanim
  • StepWalkNPC/Beast/Snake/Animations/Default/Step_Walk.blockyanim
  • SwimNPC/Beast/Snake/Animations/Default/Crouch_Walk.blockyanim
  • SwimBackwardNPC/Beast/Snake/Animations/Default/Crouch_Walk_Backward.blockyanim
  • SwimDiveNPC/Beast/Snake/Animations/Default/Crouch_Walk.blockyanim
  • SwimDiveBackwardNPC/Beast/Snake/Animations/Default/Crouch_Walk_Backward.blockyanim
  • SwimDiveFastNPC/Beast/Snake/Animations/Default/Crouch_Walk.blockyanim
  • SwimFastNPC/Beast/Snake/Animations/Default/Crouch_Walk.blockyanim
  • SwimFloatNPC/Beast/Snake/Animations/Default/Crouch_Walk.blockyanim
  • SwimIdleNPC/Beast/Snake/Animations/Default/Crouch.blockyanim
  • SwimJumpNPC/Beast/Snake/Animations/Default/Jump.blockyanim
  • SwimSinkNPC/Beast/Snake/Animations/Default/Crouch_Walk.blockyanim
  • WakeNPC/Beast/Snake/Animations/Default/Wake.blockyanim
  • WalkNPC/Beast/Snake/Animations/Default/Walk.blockyanim
  • WalkBackwardNPC/Beast/Snake/Animations/Default/Walk_Backward.blockyanim

Attachments

  • NPC/Beast/Snake/Models/Attachments/Rattle.blockymodelNPC/Beast/Snake/Models/Attachments/Rattle.blockymodelNPC/Beast/Snake/Models/Attachments/Rattle_Rattle.png
  • NPC/Beast/Snake/Models/Attachments/Eyebrows.blockymodelNPC/Beast/Snake/Models/Attachments/Eyebrows.blockymodelNPC/Beast/Snake/Models/Attachments/Eyebrows_Rattle.png

Linked sounds

  • SFX_Snake_Alerted
  • SFX_Snake_Death
  • SFX_Snake_Hurt
  • SFX_Snake_Idle

File paths are documentary references, not directly downloadable game assets.

Back to catalog

Database by l'Archiviste · HYLTID / Orbis Asset Index · Hytale 0.7.2 (release) · Extracted on October 19, 2026

Hytale and its assets belong to Hypixel Studios. Unofficial reference; names come from game language files and editorial translations.