Model

Snail_Magma

Models/Beast/Snail_Magma.json

Hytale vanilla 0.7.2 asset reference: presence in files does not confirm in-game availability or Hylterium configuration. A visual model does not necessarily represent a creature that can spawn in the game.

Model

Source path
Models/Beast/Snail_Magma.json
Model file
NPC/Beast/Snail/Models/Model.blockymodel
Texture
NPC/Beast/Snail/Models/Model_Magma.png
Animation directory
NPC/Beast/Snail/Animations

Linked NPC roles

Links come from the NPC roles' explicit appearance model IDs.

Animations

Animations: 19
  • AlertedNPC/Beast/Snail/Animations/Default/Alerted.blockyanim
  • CrouchNPC/Beast/Snail/Animations/Default/Crouch.blockyanim
  • CrouchWalkNPC/Beast/Snail/Animations/Default/Crouch_Walk.blockyanim
  • CrouchWalkBackwardNPC/Beast/Snail/Animations/Default/Crouch_Walk_Backward.blockyanim
  • DeathNPC/Beast/Snail/Animations/Damage/Death.blockyanim
  • FallNPC/Beast/Snail/Animations/Default/Fall.blockyanim
  • HurtNPC/Beast/Snail/Animations/Damage/Hurt.blockyanim
  • IdleNPC/Beast/Snail/Animations/Default/Idle.blockyanim
  • IdlePassiveNPC/Beast/Snail/Animations/Flavor/Look_Around.blockyanim
  • JumpNPC/Beast/Snail/Animations/Default/Jump.blockyanim
  • JumpRunNPC/Beast/Snail/Animations/Default/Jump_Far.blockyanim
  • JumpWalkNPC/Beast/Snail/Animations/Default/Jump.blockyanim
  • LaydownNPC/Beast/Snail/Animations/Default/Laydown.blockyanim
  • RunNPC/Beast/Snail/Animations/Default/Run.blockyanim
  • SleepNPC/Beast/Snail/Animations/Default/Sleep.blockyanim
  • SpawnNPC/Beast/Snail/Animations/Default/Spawn.blockyanim
  • WakeNPC/Beast/Snail/Animations/Default/Wake.blockyanim
  • WalkNPC/Beast/Snail/Animations/Default/Walk.blockyanim
  • WalkBackwardNPC/Beast/Snail/Animations/Default/Walk_Backward.blockyanim

File paths are documentary references, not directly downloadable game assets.

Back to catalog

Database by l'Archiviste · HYLTID / Orbis Asset Index · Hytale 0.7.2 (release) · Extracted on October 19, 2026

Hytale and its assets belong to Hypixel Studios. Unofficial reference; names come from game language files and editorial translations.