Model

Skeleton_Frost_Archmage

Models/Undead/Skeleton_Frost_Archmage.json

Hytale vanilla 0.7.2 asset reference: presence in files does not confirm in-game availability or Hylterium configuration. A visual model does not necessarily represent a creature that can spawn in the game.

Model

Source path
Models/Undead/Skeleton_Frost_Archmage.json
Model file
NPC/Undead/Skeleton/Models/Model.blockymodel
Texture
NPC/Undead/Skeleton/Models/Model_Textures/Frost.png
Parent model
Skeleton

Linked NPC roles

Links come from the NPC roles' explicit appearance model IDs.

Animations

Animations: 174
  • AlertedNPC/Undead/Skeleton/Animations/Default/Alerted.blockyanim
  • ClimbDownNPC/Undead/Skeleton/Animations/Climb/Climb_Down.blockyanim
  • ClimbIdleNPC/Undead/Skeleton/Animations/Climb/Climb_Idle.blockyanim
  • ClimbLeftNPC/Undead/Skeleton/Animations/Climb/Climb_Left.blockyanim
  • ClimbRightNPC/Undead/Skeleton/Animations/Climb/Climb_Right.blockyanim
  • ClimbUpNPC/Undead/Skeleton/Animations/Climb/Climb_Up.blockyanim
  • CrouchNPC/Undead/Skeleton/Animations/Default/Crouch.blockyanim
  • CrouchSlideCharacters/Animations/Slide/Slide.blockyanim
  • CrouchWalkNPC/Undead/Skeleton/Animations/Default/Crouch_Walk.blockyanim
  • CrouchWalkBackwardNPC/Undead/Skeleton/Animations/Default/Crouch_Walk_Backward.blockyanim
  • DashBackwardCharacters/Animations/Dash/Dash_Backward.blockyanim
  • DashForwardCharacters/Animations/Dash/Dash_Forward.blockyanim
  • DashLeftCharacters/Animations/Dash/Dash_Left.blockyanim
  • DashRightCharacters/Animations/Dash/Dash_Right.blockyanim
  • DeathNPC/Undead/Skeleton/Animations/Damage/Death.blockyanim
  • DeathNPC/Undead/Skeleton/Animations/Damage/Death2.blockyanim
  • DeathNPC/Undead/Skeleton/Animations/Damage/Death3.blockyanim
  • DeathNPC/Undead/Skeleton/Animations/Damage/Death4.blockyanim
  • DeathDrownCharacters/Animations/Damage/Drown/Death_Drown.blockyanim
  • DeathFallCharacters/Animations/Damage/Fall/Death_Fall.blockyanim
  • DeathFallCharacters/Animations/Damage/Fall/Death_Fall2.blockyanim
  • DeathFlyCharacters/Animations/Damage/Fly/Death_Fly.blockyanim
  • DeathFlyImpactCharacters/Animations/Damage/Fly/Death_Fly_Impact.blockyanim
  • DespawnNPC/Undead/Skeleton/Animations/Default/Despawn.blockyanim
  • DespawnNPC/Undead/Skeleton/Animations/Default/Despawn2.blockyanim
  • FallNPC/Undead/Skeleton/Animations/Default/Fall.blockyanim
  • FallNPC/Undead/Skeleton/Animations/Default/Fall2.blockyanim
  • FallFarCharacters/Animations/Default/Fall_Far.blockyanim
  • FluidIdleNPC/Undead/Skeleton/Animations/Default/Idle.blockyanim
  • FluidIdlePassiveCharacters/Animations/Flavor/Look_Around.blockyanim
  • FluidIdlePassiveCharacters/Animations/Flavor/Look_Around2.blockyanim
  • FluidIdlePassiveCharacters/Animations/Flavor/Look_Down.blockyanim
  • FluidIdlePassiveCharacters/Animations/Flavor/Look_Up.blockyanim
  • FluidIdlePassiveCharacters/Animations/Flavor/Look_Left.blockyanim
  • FluidIdlePassiveCharacters/Animations/Flavor/Look_Right.blockyanim
  • FluidIdlePassiveCharacters/Animations/Flavor/Blink.blockyanim
  • FluidIdlePassiveCharacters/Animations/Flavor/Blink_Double.blockyanim
  • FluidIdlePassiveCharacters/Animations/Flavor/Eye.blockyanim
  • FluidIdlePassiveCharacters/Animations/Flavor/Eye_Blink.blockyanim
  • FluidIdlePassiveCharacters/Animations/Flavor/Eye2.blockyanim
  • FluidIdlePassiveCharacters/Animations/Flavor/Eye2_Blink.blockyanim
  • FluidIdlePassiveCharacters/Animations/Flavor/Eye3.blockyanim
  • FluidIdlePassiveCharacters/Animations/Flavor/Eye3_Blink.blockyanim
  • FluidIdlePassiveCharacters/Animations/Flavor/Eye3_Blink2.blockyanim
  • FluidIdlePassiveCharacters/Animations/Flavor/Eye_Look_Left.blockyanim
  • FluidIdlePassiveCharacters/Animations/Flavor/Eye_Look_Right.blockyanim
  • FluidIdlePassiveCharacters/Animations/Flavor/Eye_Look_Left_Blink.blockyanim
  • FluidIdlePassiveCharacters/Animations/Flavor/Eye_Look_Right_Blink.blockyanim
  • FluidRunNPC/Undead/Skeleton/Animations/Default/Run.blockyanim
  • FluidRunBackwardCharacters/Animations/Default/Run_Backward.blockyanim
  • FluidSprintCharacters/Animations/Default/Sprint.blockyanim
  • FluidWalkNPC/Undead/Skeleton/Animations/Default/Walk.blockyanim
  • FluidWalkBackwardNPC/Undead/Skeleton/Animations/Default/Walk_Backward.blockyanim
  • FlyNPC/Undead/Skeleton/Animations/Fly/Fly.blockyanim
  • FlyBackwardNPC/Undead/Skeleton/Animations/Fly/Fly_Backward.blockyanim
  • FlyCrouchCharacters/Animations/Fly/Fly_Crouch.blockyanim
  • FlyCrouchBackwardCharacters/Animations/Fly/Fly_Crouch_Backward.blockyanim
  • FlyCrouchIdleCharacters/Animations/Fly/Fly_Crouch_Idle.blockyanim
  • FlyFastNPC/Undead/Skeleton/Animations/Fly/Fly_Fast.blockyanim
  • FlyIdleNPC/Undead/Skeleton/Animations/Fly/Fly_Idle.blockyanim
  • FlyIdlePassiveCharacters/Animations/Flavor/Look_Around.blockyanim
  • FlyIdlePassiveCharacters/Animations/Flavor/Look_Around2.blockyanim
  • FlyIdlePassiveCharacters/Animations/Flavor/Look_Down.blockyanim
  • FlyIdlePassiveCharacters/Animations/Flavor/Look_Up.blockyanim
  • FlyIdlePassiveCharacters/Animations/Flavor/Look_Left.blockyanim
  • FlyIdlePassiveCharacters/Animations/Flavor/Look_Right.blockyanim
  • FlyIdlePassiveCharacters/Animations/Flavor/Blink.blockyanim
  • FlyIdlePassiveCharacters/Animations/Flavor/Blink_Double.blockyanim
  • FlyIdlePassiveCharacters/Animations/Flavor/Eye.blockyanim
  • FlyIdlePassiveCharacters/Animations/Flavor/Eye_Blink.blockyanim
  • FlyIdlePassiveCharacters/Animations/Flavor/Eye2.blockyanim
  • FlyIdlePassiveCharacters/Animations/Flavor/Eye2_Blink.blockyanim
  • FlyIdlePassiveCharacters/Animations/Flavor/Eye3.blockyanim
  • FlyIdlePassiveCharacters/Animations/Flavor/Eye3_Blink.blockyanim
  • FlyIdlePassiveCharacters/Animations/Flavor/Eye3_Blink2.blockyanim
  • FlyIdlePassiveCharacters/Animations/Flavor/Eye_Look_Left.blockyanim
  • FlyIdlePassiveCharacters/Animations/Flavor/Eye_Look_Right.blockyanim
  • FlyIdlePassiveCharacters/Animations/Flavor/Eye_Look_Left_Blink.blockyanim
  • FlyIdlePassiveCharacters/Animations/Flavor/Eye_Look_Right_Blink.blockyanim
  • GlideCharacters/Animations/Glide/Glide.blockyanim
  • GlideBackwardCharacters/Animations/Glide/Glide_Backward.blockyanim
  • GlideFastCharacters/Animations/Glide/Glide_Fast.blockyanim
  • GlideIdleCharacters/Animations/Glide/Glide_Idle.blockyanim
  • HurtNPC/Undead/Skeleton/Animations/Damage/Hurt.blockyanim
  • HurtNPC/Undead/Skeleton/Animations/Damage/Hurt2.blockyanim
  • HurtBurnCharacters/Animations/Damage/Burn/Hurt_Burn.blockyanim
  • HurtDrownCharacters/Animations/Damage/Drown/Hurt_Drown.blockyanim
  • HurtFallCharacters/Animations/Damage/Fall/Hurt_Fall.blockyanim
  • HurtFallCharacters/Animations/Damage/Fall/Hurt_Fall2.blockyanim
  • HurtFlyCharacters/Animations/Damage/Default/Hurt.blockyanim
  • HurtFlyCharacters/Animations/Damage/Default/Hurt2.blockyanim
  • HurtFlyCharacters/Animations/Damage/Default/Hurt3.blockyanim
  • HurtFlyCharacters/Animations/Damage/Default/Hurt4.blockyanim
  • IdleNPC/Undead/Skeleton/Animations/Default/Idle.blockyanim
  • IdlePassiveNPC/Undead/Skeleton/Animations/Flavor/Head_Shake.blockyanim
  • IdlePassiveNPC/Undead/Skeleton/Animations/Flavor/Head_Spin.blockyanim
  • IdlePassiveNPC/Undead/Skeleton/Animations/Flavor/Head_Look_Around.blockyanim
  • JumpNPC/Undead/Skeleton/Animations/Default/Jump.blockyanim
  • JumpCrouchCharacters/Animations/Default/Jump_Crouch.blockyanim
  • JumpRunNPC/Undead/Skeleton/Animations/Default/Jump_Far.blockyanim
  • JumpRunNPC/Undead/Skeleton/Animations/Default/Jump_Far2.blockyanim
  • JumpSprintCharacters/Animations/Default/Jump_Far.blockyanim
  • JumpSprintCharacters/Animations/Default/Jump_Far2.blockyanim
  • JumpWalkNPC/Undead/Skeleton/Animations/Default/Jump.blockyanim
  • LaydownNPC/Undead/Skeleton/Animations/Default/Laydown.blockyanim
  • MantleIdleCharacters/Animations/Mantle/Mantle_Idle.blockyanim
  • MantleLeftCharacters/Animations/Mantle/Mantle_Left.blockyanim
  • MantleRightCharacters/Animations/Mantle/Mantle_Right.blockyanim
  • MantleUpCharacters/Animations/Mantle/Mantle_Up.blockyanim
  • MantleUpCharacters/Animations/Mantle/Mantle_Up2.blockyanim
  • MountIdleCharacters/Animations/Mount/Mount_Idle.blockyanim
  • MountRunCharacters/Animations/Mount/Mount_Run.blockyanim
  • MountRunBackwardCharacters/Animations/Mount/Mount_Run_Backward.blockyanim
  • MountSprintCharacters/Animations/Mount/Mount_Sprint.blockyanim
  • MountWalkCharacters/Animations/Mount/Mount_Walk.blockyanim
  • MountWalkBackwardCharacters/Animations/Mount/Mount_Walk_Backward.blockyanim
  • RollCharacters/Animations/Roll/Roll.blockyanim
  • RollBackwardCharacters/Animations/Roll/Roll_Backward.blockyanim
  • RollLeftCharacters/Animations/Roll/Roll_Left.blockyanim
  • RollRightCharacters/Animations/Roll/Roll_Right.blockyanim
  • RunNPC/Undead/Skeleton/Animations/Default/Run.blockyanim
  • RunBackwardNPC/Undead/Skeleton/Animations/Default/Run_Backward.blockyanim
  • SafetyRollCharacters/Animations/Roll/Roll.blockyanim
  • SearchNPC/Undead/Skeleton/Animations/Flavor/Search.blockyanim
  • SitCharacters/Animations/Flavor/Sit.blockyanim
  • Sit2Characters/Animations/Flavor/Sit2.blockyanim
  • SitGroundCharacters/Animations/Flavor/Sit_Ground.blockyanim
  • SleepNPC/Undead/Skeleton/Animations/Default/Sleep.blockyanim
  • Sleep2Characters/Animations/Flavor/Sleep2.blockyanim
  • SlideCharacters/Animations/Slide/Slide.blockyanim
  • SpawnNPC/Undead/Skeleton/Animations/Default/Spawn.blockyanim
  • SpawnNPC/Undead/Skeleton/Animations/Default/Spawn2.blockyanim
  • SprintNPC/Undead/Skeleton/Animations/Default/Sprint.blockyanim
  • StepCrouchWalkCharacters/Animations/Default/Step_Crouch_Walk.blockyanim
  • StepCrouchWalkCharacters/Animations/Default/Step_Crouch_Walk2.blockyanim
  • StepRunCharacters/Animations/Default/Step_Run.blockyanim
  • StepRunCharacters/Animations/Default/Step_Run2.blockyanim
  • StepSprintCharacters/Animations/Default/Step_Sprint.blockyanim
  • StepSprintCharacters/Animations/Default/Step_Sprint2.blockyanim
  • StepWalkCharacters/Animations/Default/Step_Walk.blockyanim
  • StepWalkCharacters/Animations/Default/Step_Walk2.blockyanim
  • SwimNPC/Undead/Skeleton/Animations/Swim/Swim.blockyanim
  • SwimBackwardNPC/Undead/Skeleton/Animations/Swim/Swim_Backward.blockyanim
  • SwimDiveNPC/Undead/Skeleton/Animations/Swim/Swim_Dive.blockyanim
  • SwimDiveBackwardNPC/Undead/Skeleton/Animations/Swim/Swim_Dive_Backward.blockyanim
  • SwimDiveFastNPC/Undead/Skeleton/Animations/Swim/Swim_Dive_Fast.blockyanim
  • SwimDiveFastNPC/Undead/Skeleton/Animations/Swim/Swim_Dive_Fast2.blockyanim
  • SwimFastNPC/Undead/Skeleton/Animations/Swim/Swim_Fast.blockyanim
  • SwimFloatNPC/Undead/Skeleton/Animations/Swim/Swim_Float.blockyanim
  • SwimIdleNPC/Undead/Skeleton/Animations/Swim/Swim_Idle.blockyanim
  • SwimIdlePassiveCharacters/Animations/Flavor/Look_Around.blockyanim
  • SwimIdlePassiveCharacters/Animations/Flavor/Look_Around2.blockyanim
  • SwimIdlePassiveCharacters/Animations/Flavor/Look_Down.blockyanim
  • SwimIdlePassiveCharacters/Animations/Flavor/Look_Up.blockyanim
  • SwimIdlePassiveCharacters/Animations/Flavor/Look_Left.blockyanim
  • SwimIdlePassiveCharacters/Animations/Flavor/Look_Right.blockyanim
  • SwimIdlePassiveCharacters/Animations/Flavor/Blink.blockyanim
  • SwimIdlePassiveCharacters/Animations/Flavor/Blink_Double.blockyanim
  • SwimIdlePassiveCharacters/Animations/Flavor/Eye.blockyanim
  • SwimIdlePassiveCharacters/Animations/Flavor/Eye_Blink.blockyanim
  • SwimIdlePassiveCharacters/Animations/Flavor/Eye2.blockyanim
  • SwimIdlePassiveCharacters/Animations/Flavor/Eye2_Blink.blockyanim
  • SwimIdlePassiveCharacters/Animations/Flavor/Eye3.blockyanim
  • SwimIdlePassiveCharacters/Animations/Flavor/Eye3_Blink.blockyanim
  • SwimIdlePassiveCharacters/Animations/Flavor/Eye3_Blink2.blockyanim
  • SwimIdlePassiveCharacters/Animations/Flavor/Eye_Look_Left.blockyanim
  • SwimIdlePassiveCharacters/Animations/Flavor/Eye_Look_Right.blockyanim
  • SwimIdlePassiveCharacters/Animations/Flavor/Eye_Look_Left_Blink.blockyanim
  • SwimIdlePassiveCharacters/Animations/Flavor/Eye_Look_Right_Blink.blockyanim
  • SwimJumpNPC/Undead/Skeleton/Animations/Swim/Swim_Jump.blockyanim
  • SwimSinkNPC/Undead/Skeleton/Animations/Swim/Swim_Sink.blockyanim
  • WakeNPC/Undead/Skeleton/Animations/Default/Wake.blockyanim
  • WalkNPC/Undead/Skeleton/Animations/Default/Walk.blockyanim
  • WalkBackwardNPC/Undead/Skeleton/Animations/Default/Walk_Backward.blockyanim

Attachments

  • NPC/Undead/Skeleton/Models/Attachments/Cosmetics/Head/Eyes/Eyes.blockymodelNPC/Undead/Skeleton/Models/Attachments/Cosmetics/Head/Eyes/Eyes.blockymodelNPC/Undead/Skeleton/Models/Attachments/Cosmetics/Head/Eyes/Eyes_Blue.png
  • NPC/Undead/Skeleton/Models/Attachments/Frost_Archmage/Cape.blockymodelNPC/Undead/Skeleton/Models/Attachments/Frost_Archmage/Cape.blockymodelNPC/Undead/Skeleton/Models/Attachments/Frost_Archmage/Cape_Texture.png
  • NPC/Undead/Skeleton/Models/Attachments/Frost_Archmage/Chest.blockymodelNPC/Undead/Skeleton/Models/Attachments/Frost_Archmage/Chest.blockymodelNPC/Undead/Skeleton/Models/Attachments/Frost_Archmage/Chest_Texture.png
  • NPC/Undead/Skeleton/Models/Attachments/Frost_Archmage/Feet.blockymodelNPC/Undead/Skeleton/Models/Attachments/Frost_Archmage/Feet.blockymodelNPC/Undead/Skeleton/Models/Attachments/Frost_Archmage/Feet_Texture.png
  • NPC/Undead/Skeleton/Models/Attachments/Frost_Archmage/Hands.blockymodelNPC/Undead/Skeleton/Models/Attachments/Frost_Archmage/Hands.blockymodelNPC/Undead/Skeleton/Models/Attachments/Frost_Archmage/Hands_Texture.png
  • NPC/Undead/Skeleton/Models/Attachments/Frost_Archmage/Head.blockymodelNPC/Undead/Skeleton/Models/Attachments/Frost_Archmage/Head.blockymodelNPC/Undead/Skeleton/Models/Attachments/Frost_Archmage/Head_Texture.png

Linked sounds

  • SFX_Player_Death
  • SFX_Player_Death_Drown
  • SFX_Player_Fall
  • SFX_Player_Glide_Motion
  • SFX_Player_Glide_Stationary
  • SFX_Player_Hurt
  • SFX_Player_Hurt_Burn
  • SFX_Player_Hurt_Drowning
  • SFX_Player_Hurt_Fall
  • SFX_Player_Jump
  • SFX_Player_Mantle
  • SFX_Player_Roll
  • SFX_Player_Slide
  • SFX_Skeleton_Alerted
  • SFX_Skeleton_Death_1
  • SFX_Skeleton_Death_2
  • SFX_Skeleton_Death_3
  • SFX_Skeleton_Death_4
  • SFX_Skeleton_Despawn_1
  • SFX_Skeleton_Despawn_2
  • SFX_Skeleton_Hurt
  • SFX_Skeleton_Run
  • SFX_Skeleton_Search_2
  • SFX_Skeleton_Spawn_1
  • SFX_Skeleton_Spawn_2
  • SFX_Skeleton_Walk

File paths are documentary references, not directly downloadable game assets.

Back to catalog

Database by l'Archiviste · HYLTID / Orbis Asset Index · Hytale 0.7.2 (release) · Extracted on October 19, 2026

Hytale and its assets belong to Hypixel Studios. Unofficial reference; names come from game language files and editorial translations.