Model
Rex_Cave
Models/Beast/Rex_Cave.jsonHytale vanilla 0.7.2 asset reference: presence in files does not confirm in-game availability or Hylterium configuration. A visual model does not necessarily represent a creature that can spawn in the game.
Model
- Source path
- Models/Beast/Rex_Cave.json
- Model file
- NPC/Beast/Rex_Cave/Models/Model.blockymodel
- Texture
- NPC/Beast/Rex_Cave/Models/Texture.png
- Animation directory
- NPC/Beast/Rex_Cave/Animations
Linked NPC roles
Links come from the NPC roles' explicit appearance model IDs.
Animations
Animations: 51
- Alerted
NPC/Beast/Rex_Cave/Animations/Default/Alerted.blockyanim - Crouch
NPC/Beast/Rex_Cave/Animations/Default/Crouch.blockyanim - CrouchWalk
NPC/Beast/Rex_Cave/Animations/Default/Crouch_Walk.blockyanim - CrouchWalkBackward
NPC/Beast/Rex_Cave/Animations/Default/Crouch_Walk_Backward.blockyanim - Death
NPC/Beast/Rex_Cave/Animations/Damage/Death.blockyanim - Fall
NPC/Beast/Rex_Cave/Animations/Default/Fall.blockyanim - FallFar
NPC/Beast/Rex_Cave/Animations/Default/Fall_Far.blockyanim - FluidIdle
NPC/Beast/Rex_Cave/Animations/Default/Idle.blockyanim - FluidRun
NPC/Beast/Rex_Cave/Animations/Default/Run.blockyanim - FluidWalk
NPC/Beast/Rex_Cave/Animations/Default/Walk.blockyanim - FluidWalkBackward
NPC/Beast/Rex_Cave/Animations/Default/Walk_Backward.blockyanim - Fly
NPC/Beast/Rex_Cave/Animations/Fly/Fly.blockyanim - FlyBackward
NPC/Beast/Rex_Cave/Animations/Fly/Fly_Backward.blockyanim - FlyFast
NPC/Beast/Rex_Cave/Animations/Fly/Fly_Fast.blockyanim - FlyIdle
NPC/Beast/Rex_Cave/Animations/Fly/Fly_Idle.blockyanim - Hurt
NPC/Beast/Rex_Cave/Animations/Damage/Hurt.blockyanim - Hurt
NPC/Beast/Rex_Cave/Animations/Damage/Hurt2.blockyanim - Hurt
NPC/Beast/Rex_Cave/Animations/Damage/Hurt3.blockyanim - Idle
NPC/Beast/Rex_Cave/Animations/Default/Idle.blockyanim - IdlePassive
NPC/Beast/Rex_Cave/Animations/Flavor/Sniff_Right.blockyanim - IdlePassive
NPC/Beast/Rex_Cave/Animations/Flavor/Sniff_Left.blockyanim - IdlePassive
NPC/Beast/Rex_Cave/Animations/Flavor/Look_Left.blockyanim - IdlePassive
NPC/Beast/Rex_Cave/Animations/Flavor/Look_Right.blockyanim - IdlePassive
NPC/Beast/Rex_Cave/Animations/Flavor/Roar.blockyanim - IdlePassive
NPC/Beast/Rex_Cave/Animations/Flavor/Look_Around.blockyanim - Jump
NPC/Beast/Rex_Cave/Animations/Default/Jump.blockyanim - JumpRun
NPC/Beast/Rex_Cave/Animations/Default/Jump_Far.blockyanim - JumpRun
NPC/Beast/Rex_Cave/Animations/Default/Jump_Far2.blockyanim - JumpWalk
NPC/Beast/Rex_Cave/Animations/Default/Jump.blockyanim - Laydown
NPC/Beast/Rex_Cave/Animations/Default/Laydown.blockyanim - Run
NPC/Beast/Rex_Cave/Animations/Default/Run.blockyanim - Sleep
NPC/Beast/Rex_Cave/Animations/Default/Sleep.blockyanim - Spawn
NPC/Beast/Rex_Cave/Animations/Default/Spawn.blockyanim - Swim
NPC/Beast/Rex_Cave/Animations/Swim/Swim.blockyanim - SwimBackward
NPC/Beast/Rex_Cave/Animations/Swim/Swim_Backward.blockyanim - SwimDive
NPC/Beast/Rex_Cave/Animations/Swim/Swim.blockyanim - SwimDiveBackward
NPC/Beast/Rex_Cave/Animations/Swim/Swim_Backward.blockyanim - SwimDiveFast
NPC/Beast/Rex_Cave/Animations/Swim/Swim_Fast.blockyanim - SwimFast
NPC/Beast/Rex_Cave/Animations/Swim/Swim_Fast.blockyanim - SwimFloat
NPC/Beast/Rex_Cave/Animations/Swim/Swim_Idle.blockyanim - SwimIdle
NPC/Beast/Rex_Cave/Animations/Swim/Swim_Idle.blockyanim - SwimJump
NPC/Beast/Rex_Cave/Animations/Swim/Swim_Jump.blockyanim - SwimSink
NPC/Beast/Rex_Cave/Animations/Default/Fall.blockyanim - Wake
NPC/Beast/Rex_Cave/Animations/Default/Wake.blockyanim - Walk
NPC/Beast/Rex_Cave/Animations/Default/Walk.blockyanim - WalkBackward
NPC/Beast/Rex_Cave/Animations/Default/Walk_Backward.blockyanim - WalkPassive
NPC/Beast/Rex_Cave/Animations/Flavor/Sniff_Right.blockyanim - WalkPassive
NPC/Beast/Rex_Cave/Animations/Flavor/Sniff_Left.blockyanim - WalkPassive
NPC/Beast/Rex_Cave/Animations/Flavor/Look_Left.blockyanim - WalkPassive
NPC/Beast/Rex_Cave/Animations/Flavor/Look_Right.blockyanim - WalkPassive
NPC/Beast/Rex_Cave/Animations/Flavor/Look_Around.blockyanim
Linked sounds
SFX_Rex_AlertedSFX_Rex_DeathSFX_Rex_HurtSFX_Rex_Walk
File paths are documentary references, not directly downloadable game assets.
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