Model

Kweebec_Sapling_Christmas_Green

Models/Christmas/Kweebec_Sapling_Christmas_Green.json

Hytale vanilla 0.7.2 asset reference: presence in files does not confirm in-game availability or Hylterium configuration. A visual model does not necessarily represent a creature that can spawn in the game.

Model

Source path
Models/Christmas/Kweebec_Sapling_Christmas_Green.json
Model file
NPC/Intelligent/Kweebec_Sapling/Models/Model.blockymodel
Texture
NPC/Intelligent/Kweebec_Sapling/Models/Model_Textures/Yellow.png
Parent model
Kweebec_Sapling

Linked NPC roles

Links come from the NPC roles' explicit appearance model IDs.

No data in the snapshot.

Animations

Animations: 207
  • AlertedNPC/Intelligent/Kweebec_Sapling/Animations/Default/Alerted.blockyanim
  • CelebrateNPC/Intelligent/Kweebec_Sapling/Animations/Flavor/Celebrate.blockyanim
  • CheerNPC/Intelligent/Kweebec_Sapling/Animations/Flavor/Cheer.blockyanim
  • ClimbDownNPC/Intelligent/Kweebec_Sapling/Animations/Climb/Climb_Down.blockyanim
  • ClimbIdleNPC/Intelligent/Kweebec_Sapling/Animations/Climb/Climb_Idle.blockyanim
  • ClimbLeftNPC/Intelligent/Kweebec_Sapling/Animations/Climb/Climb_Left.blockyanim
  • ClimbRightNPC/Intelligent/Kweebec_Sapling/Animations/Climb/Climb_Right.blockyanim
  • ClimbUpNPC/Intelligent/Kweebec_Sapling/Animations/Climb/Climb_Up.blockyanim
  • ConsoleNPC/Intelligent/Kweebec_Sapling/Animations/Flavor/Console.blockyanim
  • ConsoleNPC/Intelligent/Kweebec_Sapling/Animations/Flavor/Console2.blockyanim
  • CrouchNPC/Intelligent/Kweebec_Sapling/Animations/Default/Crouch.blockyanim
  • CrouchSlideCharacters/Animations/Slide/Slide.blockyanim
  • CrouchWalkNPC/Intelligent/Kweebec_Sapling/Animations/Default/Crouch_Walk.blockyanim
  • CrouchWalkBackwardNPC/Intelligent/Kweebec_Sapling/Animations/Default/Crouch_Walk_Backward.blockyanim
  • DanceRainNPC/Intelligent/Kweebec_Sapling/Animations/Flavor/Dance_Rain.blockyanim
  • DashBackwardCharacters/Animations/Dash/Dash_Backward.blockyanim
  • DashForwardCharacters/Animations/Dash/Dash_Forward.blockyanim
  • DashLeftCharacters/Animations/Dash/Dash_Left.blockyanim
  • DashRightCharacters/Animations/Dash/Dash_Right.blockyanim
  • DeathNPC/Intelligent/Kweebec_Sapling/Animations/Damage/Death.blockyanim
  • DeathDrownCharacters/Animations/Damage/Drown/Death_Drown.blockyanim
  • DeathFallCharacters/Animations/Damage/Fall/Death_Fall.blockyanim
  • DeathFallCharacters/Animations/Damage/Fall/Death_Fall2.blockyanim
  • DeathFlyCharacters/Animations/Damage/Fly/Death_Fly.blockyanim
  • DeathFlyImpactCharacters/Animations/Damage/Fly/Death_Fly_Impact.blockyanim
  • DespawnNPC/Intelligent/Kweebec_Sapling/Animations/Default/Despawn.blockyanim
  • FallNPC/Intelligent/Kweebec_Sapling/Animations/Default/Fall.blockyanim
  • FallNPC/Intelligent/Kweebec_Sapling/Animations/Default/Fall2.blockyanim
  • FallFarNPC/Intelligent/Kweebec_Sapling/Animations/Default/Fall_Far.blockyanim
  • FeedNPC/Intelligent/Kweebec_Sapling/Animations/Flavor/Feed.blockyanim
  • FixHatNPC/Intelligent/Kweebec_Sapling/Animations/Flavor/Fix_Hat.blockyanim
  • FleeNPC/Intelligent/Kweebec_Sapling/Animations/Flavor/Flee.blockyanim
  • FluidIdleNPC/Intelligent/Kweebec_Sapling/Animations/Default/Idle.blockyanim
  • FluidIdlePassiveCharacters/Animations/Flavor/Look_Around.blockyanim
  • FluidIdlePassiveCharacters/Animations/Flavor/Look_Around2.blockyanim
  • FluidIdlePassiveCharacters/Animations/Flavor/Look_Down.blockyanim
  • FluidIdlePassiveCharacters/Animations/Flavor/Look_Up.blockyanim
  • FluidIdlePassiveCharacters/Animations/Flavor/Look_Left.blockyanim
  • FluidIdlePassiveCharacters/Animations/Flavor/Look_Right.blockyanim
  • FluidIdlePassiveCharacters/Animations/Flavor/Blink.blockyanim
  • FluidIdlePassiveCharacters/Animations/Flavor/Blink_Double.blockyanim
  • FluidIdlePassiveCharacters/Animations/Flavor/Eye.blockyanim
  • FluidIdlePassiveCharacters/Animations/Flavor/Eye_Blink.blockyanim
  • FluidIdlePassiveCharacters/Animations/Flavor/Eye2.blockyanim
  • FluidIdlePassiveCharacters/Animations/Flavor/Eye2_Blink.blockyanim
  • FluidIdlePassiveCharacters/Animations/Flavor/Eye3.blockyanim
  • FluidIdlePassiveCharacters/Animations/Flavor/Eye3_Blink.blockyanim
  • FluidIdlePassiveCharacters/Animations/Flavor/Eye3_Blink2.blockyanim
  • FluidIdlePassiveCharacters/Animations/Flavor/Eye_Look_Left.blockyanim
  • FluidIdlePassiveCharacters/Animations/Flavor/Eye_Look_Right.blockyanim
  • FluidIdlePassiveCharacters/Animations/Flavor/Eye_Look_Left_Blink.blockyanim
  • FluidIdlePassiveCharacters/Animations/Flavor/Eye_Look_Right_Blink.blockyanim
  • FluidRunNPC/Intelligent/Kweebec_Sapling/Animations/Default/Run.blockyanim
  • FluidRunBackwardCharacters/Animations/Default/Run_Backward.blockyanim
  • FluidSprintCharacters/Animations/Default/Sprint.blockyanim
  • FluidWalkNPC/Intelligent/Kweebec_Sapling/Animations/Default/Walk.blockyanim
  • FluidWalkBackwardNPC/Intelligent/Kweebec_Sapling/Animations/Default/Walk_Backward.blockyanim
  • FlyNPC/Intelligent/Kweebec_Sapling/Animations/Fly/Fly.blockyanim
  • FlyBackwardNPC/Intelligent/Kweebec_Sapling/Animations/Fly/Fly_Backward.blockyanim
  • FlyCrouchCharacters/Animations/Fly/Fly_Crouch.blockyanim
  • FlyCrouchBackwardCharacters/Animations/Fly/Fly_Crouch_Backward.blockyanim
  • FlyCrouchIdleCharacters/Animations/Fly/Fly_Crouch_Idle.blockyanim
  • FlyFastNPC/Intelligent/Kweebec_Sapling/Animations/Fly/Fly_Fast.blockyanim
  • FlyIdleNPC/Intelligent/Kweebec_Sapling/Animations/Fly/Fly_Idle.blockyanim
  • FlyIdlePassiveCharacters/Animations/Flavor/Look_Around.blockyanim
  • FlyIdlePassiveCharacters/Animations/Flavor/Look_Around2.blockyanim
  • FlyIdlePassiveCharacters/Animations/Flavor/Look_Down.blockyanim
  • FlyIdlePassiveCharacters/Animations/Flavor/Look_Up.blockyanim
  • FlyIdlePassiveCharacters/Animations/Flavor/Look_Left.blockyanim
  • FlyIdlePassiveCharacters/Animations/Flavor/Look_Right.blockyanim
  • FlyIdlePassiveCharacters/Animations/Flavor/Blink.blockyanim
  • FlyIdlePassiveCharacters/Animations/Flavor/Blink_Double.blockyanim
  • FlyIdlePassiveCharacters/Animations/Flavor/Eye.blockyanim
  • FlyIdlePassiveCharacters/Animations/Flavor/Eye_Blink.blockyanim
  • FlyIdlePassiveCharacters/Animations/Flavor/Eye2.blockyanim
  • FlyIdlePassiveCharacters/Animations/Flavor/Eye2_Blink.blockyanim
  • FlyIdlePassiveCharacters/Animations/Flavor/Eye3.blockyanim
  • FlyIdlePassiveCharacters/Animations/Flavor/Eye3_Blink.blockyanim
  • FlyIdlePassiveCharacters/Animations/Flavor/Eye3_Blink2.blockyanim
  • FlyIdlePassiveCharacters/Animations/Flavor/Eye_Look_Left.blockyanim
  • FlyIdlePassiveCharacters/Animations/Flavor/Eye_Look_Right.blockyanim
  • FlyIdlePassiveCharacters/Animations/Flavor/Eye_Look_Left_Blink.blockyanim
  • FlyIdlePassiveCharacters/Animations/Flavor/Eye_Look_Right_Blink.blockyanim
  • GlideCharacters/Animations/Glide/Glide.blockyanim
  • GlideBackwardCharacters/Animations/Glide/Glide_Backward.blockyanim
  • GlideFastCharacters/Animations/Glide/Glide_Fast.blockyanim
  • GlideIdleCharacters/Animations/Glide/Glide_Idle.blockyanim
  • HappyNPC/Intelligent/Kweebec_Sapling/Animations/Flavor/Happy.blockyanim
  • HurtNPC/Intelligent/Kweebec_Sapling/Animations/Damage/Hurt.blockyanim
  • HurtBurnCharacters/Animations/Damage/Burn/Hurt_Burn.blockyanim
  • HurtDrownCharacters/Animations/Damage/Drown/Hurt_Drown.blockyanim
  • HurtFallCharacters/Animations/Damage/Fall/Hurt_Fall.blockyanim
  • HurtFallCharacters/Animations/Damage/Fall/Hurt_Fall2.blockyanim
  • HurtFlyCharacters/Animations/Damage/Default/Hurt.blockyanim
  • HurtFlyCharacters/Animations/Damage/Default/Hurt2.blockyanim
  • HurtFlyCharacters/Animations/Damage/Default/Hurt3.blockyanim
  • HurtFlyCharacters/Animations/Damage/Default/Hurt4.blockyanim
  • IdleNPC/Intelligent/Kweebec_Sapling/Animations/Default/Idle.blockyanim
  • IdlePassiveCharacters/Animations/Flavor/Look_Around.blockyanim
  • IdlePassiveCharacters/Animations/Flavor/Look_Around2.blockyanim
  • IdlePassiveCharacters/Animations/Flavor/Look_Down.blockyanim
  • IdlePassiveCharacters/Animations/Flavor/Look_Up.blockyanim
  • IdlePassiveCharacters/Animations/Flavor/Look_Left.blockyanim
  • IdlePassiveCharacters/Animations/Flavor/Look_Right.blockyanim
  • IdlePassiveCharacters/Animations/Flavor/Blink.blockyanim
  • IdlePassiveCharacters/Animations/Flavor/Blink_Double.blockyanim
  • IdlePassiveCharacters/Animations/Flavor/Eye.blockyanim
  • IdlePassiveCharacters/Animations/Flavor/Eye_Blink.blockyanim
  • IdlePassiveCharacters/Animations/Flavor/Eye2.blockyanim
  • IdlePassiveCharacters/Animations/Flavor/Eye2_Blink.blockyanim
  • IdlePassiveCharacters/Animations/Flavor/Eye3.blockyanim
  • IdlePassiveCharacters/Animations/Flavor/Eye3_Blink.blockyanim
  • IdlePassiveCharacters/Animations/Flavor/Eye3_Blink2.blockyanim
  • IdlePassiveCharacters/Animations/Flavor/Eye_Look_Left.blockyanim
  • IdlePassiveCharacters/Animations/Flavor/Eye_Look_Right.blockyanim
  • IdlePassiveCharacters/Animations/Flavor/Eye_Look_Left_Blink.blockyanim
  • IdlePassiveCharacters/Animations/Flavor/Eye_Look_Right_Blink.blockyanim
  • InspectWeaponNPC/Intelligent/Kweebec_Sapling/Animations/Flavor/Inspect_Weapon.blockyanim
  • InteractNPC/Intelligent/Kweebec_Sapling/Animations/Flavor/Interact.blockyanim
  • JumpNPC/Intelligent/Kweebec_Sapling/Animations/Default/Jump.blockyanim
  • JumpCrouchCharacters/Animations/Default/Jump_Crouch.blockyanim
  • JumpRunNPC/Intelligent/Kweebec_Sapling/Animations/Default/Jump_Far.blockyanim
  • JumpRunNPC/Intelligent/Kweebec_Sapling/Animations/Default/Jump_Far2.blockyanim
  • JumpSprintCharacters/Animations/Default/Jump_Far.blockyanim
  • JumpSprintCharacters/Animations/Default/Jump_Far2.blockyanim
  • JumpWalkNPC/Intelligent/Kweebec_Sapling/Animations/Default/Jump.blockyanim
  • LaydownNPC/Intelligent/Kweebec_Sapling/Animations/Default/Laydown.blockyanim
  • LookAroundNPC/Intelligent/Kweebec_Sapling/Animations/Flavor/Look_Around.blockyanim
  • MantleIdleCharacters/Animations/Mantle/Mantle_Idle.blockyanim
  • MantleLeftCharacters/Animations/Mantle/Mantle_Left.blockyanim
  • MantleRightCharacters/Animations/Mantle/Mantle_Right.blockyanim
  • MantleUpCharacters/Animations/Mantle/Mantle_Up.blockyanim
  • MantleUpCharacters/Animations/Mantle/Mantle_Up2.blockyanim
  • MountIdleCharacters/Animations/Mount/Mount_Idle.blockyanim
  • MountRunCharacters/Animations/Mount/Mount_Run.blockyanim
  • MountRunBackwardCharacters/Animations/Mount/Mount_Run_Backward.blockyanim
  • MountSprintCharacters/Animations/Mount/Mount_Sprint.blockyanim
  • MountWalkCharacters/Animations/Mount/Mount_Walk.blockyanim
  • MountWalkBackwardCharacters/Animations/Mount/Mount_Walk_Backward.blockyanim
  • PetNPC/Intelligent/Kweebec_Sapling/Animations/Flavor/Pet.blockyanim
  • PetrifiedNPC/Intelligent/Kweebec_Sapling/Animations/Flavor/Petrified.blockyanim
  • RestNPC/Intelligent/Kweebec_Sapling/Animations/Flavor/Rest.blockyanim
  • RestDownNPC/Intelligent/Kweebec_Sapling/Animations/Flavor/Rest_Down.blockyanim
  • RestUpNPC/Intelligent/Kweebec_Sapling/Animations/Flavor/Rest_Up.blockyanim
  • RollCharacters/Animations/Roll/Roll.blockyanim
  • RollBackwardCharacters/Animations/Roll/Roll_Backward.blockyanim
  • RollLeftCharacters/Animations/Roll/Roll_Left.blockyanim
  • RollRightCharacters/Animations/Roll/Roll_Right.blockyanim
  • RunNPC/Intelligent/Kweebec_Sapling/Animations/Default/Run.blockyanim
  • RunBackwardCharacters/Animations/Default/Run_Backward.blockyanim
  • SafetyRollCharacters/Animations/Roll/Roll.blockyanim
  • ScaredNPC/Intelligent/Kweebec_Sapling/Animations/Flavor/Scared.blockyanim
  • ShooNPC/Intelligent/Kweebec_Sapling/Animations/Flavor/Shoo.blockyanim
  • SitNPC/Intelligent/Kweebec_Sapling/Animations/Flavor/Sit.blockyanim
  • Sit2Characters/Animations/Flavor/Sit2.blockyanim
  • SitDownNPC/Intelligent/Kweebec_Sapling/Animations/Flavor/Sit_Down.blockyanim
  • SitGroundCharacters/Animations/Flavor/Sit_Ground.blockyanim
  • SitUpNPC/Intelligent/Kweebec_Sapling/Animations/Flavor/Sit_Up.blockyanim
  • SleepNPC/Intelligent/Kweebec_Sapling/Animations/Default/Sleep.blockyanim
  • Sleep2Characters/Animations/Flavor/Sleep2.blockyanim
  • SlideCharacters/Animations/Slide/Slide.blockyanim
  • SpawnNPC/Intelligent/Kweebec_Sapling/Animations/Default/Spawn.blockyanim
  • SprintCharacters/Animations/Default/Sprint.blockyanim
  • StepCrouchWalkCharacters/Animations/Default/Step_Crouch_Walk.blockyanim
  • StepCrouchWalkCharacters/Animations/Default/Step_Crouch_Walk2.blockyanim
  • StepRunCharacters/Animations/Default/Step_Run.blockyanim
  • StepRunCharacters/Animations/Default/Step_Run2.blockyanim
  • StepSprintCharacters/Animations/Default/Step_Sprint.blockyanim
  • StepSprintCharacters/Animations/Default/Step_Sprint2.blockyanim
  • StepWalkCharacters/Animations/Default/Step_Walk.blockyanim
  • StepWalkCharacters/Animations/Default/Step_Walk2.blockyanim
  • SwimNPC/Intelligent/Kweebec_Sapling/Animations/Swim/Swim.blockyanim
  • SwimBackwardNPC/Intelligent/Kweebec_Sapling/Animations/Swim/Swim_Backward.blockyanim
  • SwimDiveNPC/Intelligent/Kweebec_Sapling/Animations/Swim/Swim_Dive.blockyanim
  • SwimDiveBackwardNPC/Intelligent/Kweebec_Sapling/Animations/Swim/Swim_Dive_Backward.blockyanim
  • SwimDiveFastNPC/Intelligent/Kweebec_Sapling/Animations/Swim/Swim_Dive_Fast.blockyanim
  • SwimDiveFastNPC/Intelligent/Kweebec_Sapling/Animations/Swim/Swim_Dive_Fast2.blockyanim
  • SwimFastNPC/Intelligent/Kweebec_Sapling/Animations/Swim/Swim_Fast.blockyanim
  • SwimFloatNPC/Intelligent/Kweebec_Sapling/Animations/Swim/Swim_Float.blockyanim
  • SwimIdleNPC/Intelligent/Kweebec_Sapling/Animations/Swim/Swim_Idle.blockyanim
  • SwimIdlePassiveCharacters/Animations/Flavor/Look_Around.blockyanim
  • SwimIdlePassiveCharacters/Animations/Flavor/Look_Around2.blockyanim
  • SwimIdlePassiveCharacters/Animations/Flavor/Look_Down.blockyanim
  • SwimIdlePassiveCharacters/Animations/Flavor/Look_Up.blockyanim
  • SwimIdlePassiveCharacters/Animations/Flavor/Look_Left.blockyanim
  • SwimIdlePassiveCharacters/Animations/Flavor/Look_Right.blockyanim
  • SwimIdlePassiveCharacters/Animations/Flavor/Blink.blockyanim
  • SwimIdlePassiveCharacters/Animations/Flavor/Blink_Double.blockyanim
  • SwimIdlePassiveCharacters/Animations/Flavor/Eye.blockyanim
  • SwimIdlePassiveCharacters/Animations/Flavor/Eye_Blink.blockyanim
  • SwimIdlePassiveCharacters/Animations/Flavor/Eye2.blockyanim
  • SwimIdlePassiveCharacters/Animations/Flavor/Eye2_Blink.blockyanim
  • SwimIdlePassiveCharacters/Animations/Flavor/Eye3.blockyanim
  • SwimIdlePassiveCharacters/Animations/Flavor/Eye3_Blink.blockyanim
  • SwimIdlePassiveCharacters/Animations/Flavor/Eye3_Blink2.blockyanim
  • SwimIdlePassiveCharacters/Animations/Flavor/Eye_Look_Left.blockyanim
  • SwimIdlePassiveCharacters/Animations/Flavor/Eye_Look_Right.blockyanim
  • SwimIdlePassiveCharacters/Animations/Flavor/Eye_Look_Left_Blink.blockyanim
  • SwimIdlePassiveCharacters/Animations/Flavor/Eye_Look_Right_Blink.blockyanim
  • SwimJumpNPC/Intelligent/Kweebec_Sapling/Animations/Swim/Swim_Jump.blockyanim
  • SwimSinkNPC/Intelligent/Kweebec_Sapling/Animations/Swim/Swim_Sink.blockyanim
  • TauntSpearNPC/Intelligent/Kweebec_Sapling/Animations/Flavor/Taunt_Spear.blockyanim
  • WakeNPC/Intelligent/Kweebec_Sapling/Animations/Default/Wake.blockyanim
  • WalkNPC/Intelligent/Kweebec_Sapling/Animations/Default/Walk.blockyanim
  • WalkBackwardNPC/Intelligent/Kweebec_Sapling/Animations/Default/Walk_Backward.blockyanim
  • WaveNPC/Intelligent/Kweebec_Sapling/Animations/Flavor/Wave.blockyanim
  • YawnNPC/Intelligent/Kweebec_Sapling/Animations/Flavor/Yawn.blockyanim

Attachments

  • NPC/Intelligent/Kweebec_Sapling/Models/Attachments/Cosmetics/Head/Eyes.blockymodelNPC/Intelligent/Kweebec_Sapling/Models/Attachments/Cosmetics/Head/Eyes.blockymodelNPC/Intelligent/Kweebec_Sapling/Models/Attachments/Cosmetics/Head/Eyes_Textures/Kweebec_Young.png
  • NPC/Intelligent/Kweebec_Sapling/Models/Attachments/Cosmetics/Head/Mouth.blockymodelNPC/Intelligent/Kweebec_Sapling/Models/Attachments/Cosmetics/Head/Mouth.blockymodelNPC/Intelligent/Kweebec_Sapling/Models/Attachments/Cosmetics/Head/Mouth_Textures/Mouth_Texture.png
  • NPC/Intelligent/Kweebec_Sapling/Models/Attachments/Cosmetics/Head/Eyebrows.blockymodelNPC/Intelligent/Kweebec_Sapling/Models/Attachments/Cosmetics/Head/Eyebrows.blockymodelNPC/Intelligent/Kweebec_Sapling/Models/Attachments/Cosmetics/Head/Eyebrows_Textures/Kweebec_Young.png
  • Cosmetics/Head/ElfHat.blockymodelCosmetics/Head/ElfHat.blockymodelCosmetics/Head/ElfHat_Textures/ElfHat_Greyscale_Texture.png
  • NPC/Intelligent/Kweebec_Sapling/Models/Attachments/Christmas_Elf/Chest.blockymodelNPC/Intelligent/Kweebec_Sapling/Models/Attachments/Christmas_Elf/Chest.blockymodelNPC/Intelligent/Kweebec_Sapling/Models/Attachments/Christmas_Elf/Chest_Textures/Green.png
  • NPC/Intelligent/Kweebec_Sapling/Models/Attachments/Christmas_Elf/Feet.blockymodelNPC/Intelligent/Kweebec_Sapling/Models/Attachments/Christmas_Elf/Feet.blockymodelNPC/Intelligent/Kweebec_Sapling/Models/Attachments/Christmas_Elf/Feet_Textures/Green.png

Linked sounds

  • SFX_Player_Death
  • SFX_Player_Death_Drown
  • SFX_Player_Glide_Motion
  • SFX_Player_Glide_Stationary
  • SFX_Player_Hurt
  • SFX_Player_Hurt_Burn
  • SFX_Player_Hurt_Drowning
  • SFX_Player_Hurt_Fall
  • SFX_Player_Jump
  • SFX_Player_Mantle
  • SFX_Player_Roll
  • SFX_Player_Slide

File paths are documentary references, not directly downloadable game assets.

Back to catalog

Database by l'Archiviste · HYLTID / Orbis Asset Index · Hytale 0.7.2 (release) · Extracted on October 19, 2026

Hytale and its assets belong to Hypixel Studios. Unofficial reference; names come from game language files and editorial translations.