Model

Hound_Bleached

Models/Undead/Hound_Bleached.json

Hytale vanilla 0.7.2 asset reference: presence in files does not confirm in-game availability or Hylterium configuration. A visual model does not necessarily represent a creature that can spawn in the game.

Model

Source path
Models/Undead/Hound_Bleached.json
Model file
NPC/Undead/Hound_Bleached/Models/Model.blockymodel
Texture
NPC/Undead/Hound_Bleached/Models/Model_Texture.png
Animation directory
NPC/Undead/Hound_Bleached/Animations

Linked NPC roles

Links come from the NPC roles' explicit appearance model IDs.

Animations

Animations: 46
  • AlertedNPC/Undead/Hound_Bleached/Animations/Default/Alerted.blockyanim
  • DeathNPC/Undead/Hound_Bleached/Animations/Damage/Death.blockyanim
  • DeathNPC/Undead/Hound_Bleached/Animations/Damage/Death2.blockyanim
  • FallNPC/Undead/Hound_Bleached/Animations/Default/Fall.blockyanim
  • FluidIdleNPC/Undead/Hound_Bleached/Animations/Default/Idle.blockyanim
  • FluidRunNPC/Undead/Hound_Bleached/Animations/Default/Run.blockyanim
  • FluidWalkNPC/Undead/Hound_Bleached/Animations/Default/Walk.blockyanim
  • FluidWalkBackwardNPC/Undead/Hound_Bleached/Animations/Default/Walk_Backward.blockyanim
  • FlyNPC/Undead/Hound_Bleached/Animations/Fly/Fly.blockyanim
  • FlyBackwardNPC/Undead/Hound_Bleached/Animations/Fly/Fly_Backward.blockyanim
  • FlyFastNPC/Undead/Hound_Bleached/Animations/Fly/Fly_Fast.blockyanim
  • FlyIdleNPC/Undead/Hound_Bleached/Animations/Fly/Fly_Idle.blockyanim
  • HurtNPC/Undead/Hound_Bleached/Animations/Damage/Hurt.blockyanim
  • HurtNPC/Undead/Hound_Bleached/Animations/Damage/Hurt2.blockyanim
  • HurtNPC/Undead/Hound_Bleached/Animations/Damage/Hurt3.blockyanim
  • HurtNPC/Undead/Hound_Bleached/Animations/Damage/Hurt4.blockyanim
  • HurtNPC/Undead/Hound_Bleached/Animations/Damage/Hurt5.blockyanim
  • IdleNPC/Undead/Hound_Bleached/Animations/Default/Idle.blockyanim
  • IdlePassiveNPC/Undead/Hound_Bleached/Animations/Default/Sit.blockyanim
  • IdlePassiveNPC/Undead/Hound_Bleached/Animations/Flavor/Sniff_Ground.blockyanim
  • IdlePassiveNPC/Undead/Hound_Bleached/Animations/Flavor/Howl.blockyanim
  • IdlePassiveNPC/Undead/Hound_Bleached/Animations/Flavor/Sniff.blockyanim
  • IdlePassiveNPC/Undead/Hound_Bleached/Animations/Flavor/Scratch.blockyanim
  • JumpNPC/Undead/Hound_Bleached/Animations/Default/Jump.blockyanim
  • JumpRunNPC/Undead/Hound_Bleached/Animations/Default/Jump_Far.blockyanim
  • JumpWalkNPC/Undead/Hound_Bleached/Animations/Default/Jump.blockyanim
  • LaydownNPC/Undead/Hound_Bleached/Animations/Default/Laydown.blockyanim
  • RunNPC/Undead/Hound_Bleached/Animations/Default/Run.blockyanim
  • SearchNPC/Undead/Hound_Bleached/Animations/Flavor/Search.blockyanim
  • SitNPC/Undead/Hound_Bleached/Animations/Default/Sit.blockyanim
  • SleepNPC/Undead/Hound_Bleached/Animations/Default/Sleep.blockyanim
  • SpawnNPC/Undead/Hound_Bleached/Animations/Default/Spawn.blockyanim
  • SwimNPC/Undead/Hound_Bleached/Animations/Swim/Swim.blockyanim
  • SwimBackwardNPC/Undead/Hound_Bleached/Animations/Swim/Swim_Backward.blockyanim
  • SwimDiveNPC/Undead/Hound_Bleached/Animations/Swim/Swim.blockyanim
  • SwimDiveBackwardNPC/Undead/Hound_Bleached/Animations/Swim/Swim_Backward.blockyanim
  • SwimDiveFastNPC/Undead/Hound_Bleached/Animations/Swim/Swim_Fast.blockyanim
  • SwimFastNPC/Undead/Hound_Bleached/Animations/Swim/Swim_Fast.blockyanim
  • SwimFloatNPC/Undead/Hound_Bleached/Animations/Swim/Swim_Float.blockyanim
  • SwimIdleNPC/Undead/Hound_Bleached/Animations/Swim/Swim_Idle.blockyanim
  • SwimJumpNPC/Undead/Hound_Bleached/Animations/Swim/Swim_Idle.blockyanim
  • SwimSinkNPC/Undead/Hound_Bleached/Animations/Swim/Swim_Sink.blockyanim
  • ThreatenNPC/Undead/Hound_Bleached/Animations/Flavor/Threaten.blockyanim
  • WakeNPC/Undead/Hound_Bleached/Animations/Default/Wake.blockyanim
  • WalkNPC/Undead/Hound_Bleached/Animations/Default/Walk.blockyanim
  • WalkBackwardNPC/Undead/Hound_Bleached/Animations/Default/Walk_Backward.blockyanim

Linked sounds

  • SFX_Wolf_Alerted
  • SFX_Wolf_Death
  • SFX_Wolf_Hurt
  • SFX_Wolf_Run
  • SFX_Wolf_Sleep

File paths are documentary references, not directly downloadable game assets.

Back to catalog

Database by l'Archiviste · HYLTID / Orbis Asset Index · Hytale 0.7.2 (release) · Extracted on October 19, 2026

Hytale and its assets belong to Hypixel Studios. Unofficial reference; names come from game language files and editorial translations.