Modèle

Zombie_Aberrant_Big

Models/Undead/Zombie_Aberrant_Big.json

Référence des assets vanilla Hytale 0.7.2 : présence dans les fichiers ≠ disponibilité en jeu ni configuration vérifiée sur Hylterium. Un modèle visuel n'est pas nécessairement un personnage pouvant apparaître dans le monde.

Modèle

Chemin source
Models/Undead/Zombie_Aberrant_Big.json
Fichier du modèle
NPC/Undead/Zombie_Aberrant_Big/Models/Model.blockymodel
Texture
NPC/Undead/Zombie_Aberrant/Models/Zombie.png
Dossier d'animations
NPC/Undead/Zombie_Aberrant_Big/Animations

Rôles NPC associés

Les liens sont issus des identifiants explicites de modèles d'apparence des rôles NPC.

Animations

Animations: 47
  • AlertedNPC/Undead/Zombie_Aberrant_Big/Animations/Default/Alerted.blockyanim
  • ClimbDownNPC/Undead/Zombie_Aberrant_Big/Animations/Climb/Climb_Down.blockyanim
  • ClimbIdleNPC/Undead/Zombie_Aberrant_Big/Animations/Climb/Climb_Idle.blockyanim
  • ClimbLeftNPC/Undead/Zombie_Aberrant_Big/Animations/Climb/Climb_Left.blockyanim
  • ClimbRightNPC/Undead/Zombie_Aberrant_Big/Animations/Climb/Climb_Right.blockyanim
  • ClimbUpNPC/Undead/Zombie_Aberrant_Big/Animations/Climb/Climb_Up.blockyanim
  • CrouchNPC/Undead/Zombie_Aberrant_Big/Animations/Default/Crouch.blockyanim
  • CrouchWalkNPC/Undead/Zombie_Aberrant_Big/Animations/Default/Crouch_Walk.blockyanim
  • CrouchWalkBackwardNPC/Undead/Zombie_Aberrant_Big/Animations/Default/Crouch_Walk_Backward.blockyanim
  • DeathNPC/Undead/Zombie_Aberrant_Big/Animations/Damage/Death.blockyanim
  • DespawnNPC/Undead/Zombie_Aberrant_Big/Animations/Default/Despawn.blockyanim
  • FallNPC/Undead/Zombie_Aberrant_Big/Animations/Default/Fall.blockyanim
  • FallNPC/Undead/Zombie_Aberrant_Big/Animations/Default/Fall2.blockyanim
  • FallFarNPC/Undead/Zombie_Aberrant_Big/Animations/Default/Fall_Far.blockyanim
  • FluidIdleNPC/Undead/Zombie_Aberrant_Big/Animations/Default/Idle.blockyanim
  • FluidRunNPC/Undead/Zombie_Aberrant_Big/Animations/Default/Run.blockyanim
  • FluidWalkNPC/Undead/Zombie_Aberrant_Big/Animations/Default/Walk.blockyanim
  • FluidWalkBackwardNPC/Undead/Zombie_Aberrant_Big/Animations/Default/Walk_Backward.blockyanim
  • FlyNPC/Undead/Zombie_Aberrant_Big/Animations/Fly/Fly.blockyanim
  • FlyBackwardNPC/Undead/Zombie_Aberrant_Big/Animations/Fly/Fly_Backward.blockyanim
  • FlyFastNPC/Undead/Zombie_Aberrant_Big/Animations/Fly/Fly_Fast.blockyanim
  • FlyIdleNPC/Undead/Zombie_Aberrant_Big/Animations/Fly/Fly_Idle.blockyanim
  • HurtNPC/Undead/Zombie_Aberrant_Big/Animations/Damage/Hurt.blockyanim
  • HurtNPC/Undead/Zombie_Aberrant_Big/Animations/Damage/Hurt2.blockyanim
  • HurtNPC/Undead/Zombie_Aberrant_Big/Animations/Damage/Hurt3.blockyanim
  • IdleNPC/Undead/Zombie_Aberrant_Big/Animations/Default/Idle.blockyanim
  • JumpNPC/Undead/Zombie_Aberrant_Big/Animations/Default/Jump.blockyanim
  • JumpRunNPC/Undead/Zombie_Aberrant_Big/Animations/Default/Jump_Far.blockyanim
  • JumpRunNPC/Undead/Zombie_Aberrant_Big/Animations/Default/Jump_Far2.blockyanim
  • JumpWalkNPC/Undead/Zombie_Aberrant_Big/Animations/Default/Jump.blockyanim
  • LaydownNPC/Undead/Zombie_Aberrant_Big/Animations/Default/Laydown.blockyanim
  • RunNPC/Undead/Zombie_Aberrant_Big/Animations/Default/Run.blockyanim
  • SleepNPC/Undead/Zombie_Aberrant_Big/Animations/Default/Sleep.blockyanim
  • SpawnNPC/Undead/Zombie_Aberrant_Big/Animations/Default/Spawn.blockyanim
  • SwimNPC/Undead/Zombie_Aberrant_Big/Animations/Swim/Swim.blockyanim
  • SwimBackwardNPC/Undead/Zombie_Aberrant_Big/Animations/Swim/Swim_Backward.blockyanim
  • SwimDiveNPC/Undead/Zombie_Aberrant_Big/Animations/Swim/Swim.blockyanim
  • SwimDiveBackwardNPC/Undead/Zombie_Aberrant_Big/Animations/Swim/Swim_Backward.blockyanim
  • SwimDiveFastNPC/Undead/Zombie_Aberrant_Big/Animations/Swim/Swim_Fast.blockyanim
  • SwimFastNPC/Undead/Zombie_Aberrant_Big/Animations/Swim/Swim_Fast.blockyanim
  • SwimFloatNPC/Undead/Zombie_Aberrant_Big/Animations/Swim/Swim_Idle.blockyanim
  • SwimIdleNPC/Undead/Zombie_Aberrant_Big/Animations/Swim/Swim_Idle.blockyanim
  • SwimJumpNPC/Undead/Zombie_Aberrant_Big/Animations/Swim/Swim_Jump.blockyanim
  • SwimSinkNPC/Undead/Zombie_Aberrant_Big/Animations/Swim/Swim_Idle.blockyanim
  • WakeNPC/Undead/Zombie_Aberrant_Big/Animations/Default/Wake.blockyanim
  • WalkNPC/Undead/Zombie_Aberrant_Big/Animations/Default/Walk.blockyanim
  • WalkBackwardNPC/Undead/Zombie_Aberrant_Big/Animations/Default/Walk_Backward.blockyanim

Les chemins de fichiers sont des références documentaires et ne donnent pas directement accès aux assets.

Retour au catalogue

Base de l'Archiviste · HYLTID / Orbis Asset Index · Hytale 0.7.2 (release) · Extraction du 19 octobre 2026

Hytale et ses assets appartiennent à Hypixel Studios. Référence non officielle ; les noms proviennent des fichiers de langue du jeu et de traductions éditoriales.