Modèle
Zombie_Aberrant
Models/Undead/Zombie_Aberrant.jsonRéférence des assets vanilla Hytale 0.7.2 : présence dans les fichiers ≠ disponibilité en jeu ni configuration vérifiée sur Hylterium. Un modèle visuel n'est pas nécessairement un personnage pouvant apparaître dans le monde.
Modèle
- Chemin source
- Models/Undead/Zombie_Aberrant.json
- Fichier du modèle
- NPC/Undead/Zombie_Aberrant/Models/Model.blockymodel
- Texture
- NPC/Undead/Zombie_Aberrant/Models/Zombie.png
- Dossier d'animations
- NPC/Undead/Zombie_Aberrant/Animations
Rôles NPC associés
Les liens sont issus des identifiants explicites de modèles d'apparence des rôles NPC.
Animations
Animations: 47
- Alerted
NPC/Undead/Zombie_Aberrant/Animations/Default/Alerted.blockyanim - ClimbDown
NPC/Undead/Zombie_Aberrant/Animations/Climb/Climb_Down.blockyanim - ClimbIdle
NPC/Undead/Zombie_Aberrant/Animations/Climb/Climb_Idle.blockyanim - ClimbLeft
NPC/Undead/Zombie_Aberrant/Animations/Climb/Climb_Left.blockyanim - ClimbRight
NPC/Undead/Zombie_Aberrant/Animations/Climb/Climb_Right.blockyanim - ClimbUp
NPC/Undead/Zombie_Aberrant/Animations/Climb/Climb_Up.blockyanim - Crouch
NPC/Undead/Zombie_Aberrant/Animations/Default/Crouch.blockyanim - CrouchWalk
NPC/Undead/Zombie_Aberrant/Animations/Default/Crouch_Walk.blockyanim - CrouchWalkBackward
NPC/Undead/Zombie_Aberrant/Animations/Default/Crouch_Walk_Backward.blockyanim - Death
NPC/Undead/Zombie_Aberrant/Animations/Damage/Death.blockyanim - Despawn
NPC/Undead/Zombie_Aberrant/Animations/Default/Despawn.blockyanim - Fall
NPC/Undead/Zombie_Aberrant/Animations/Default/Fall.blockyanim - Fall
NPC/Undead/Zombie_Aberrant/Animations/Default/Fall2.blockyanim - FallFar
NPC/Undead/Zombie_Aberrant/Animations/Default/Fall_Far.blockyanim - FluidIdle
NPC/Undead/Zombie_Aberrant/Animations/Default/Idle.blockyanim - FluidRun
NPC/Undead/Zombie_Aberrant/Animations/Default/Run.blockyanim - FluidWalk
NPC/Undead/Zombie_Aberrant/Animations/Default/Walk.blockyanim - FluidWalkBackward
NPC/Undead/Zombie_Aberrant/Animations/Default/Walk_Backward.blockyanim - Fly
NPC/Undead/Zombie_Aberrant/Animations/Fly/Fly.blockyanim - FlyBackward
NPC/Undead/Zombie_Aberrant/Animations/Fly/Fly_Backward.blockyanim - FlyFast
NPC/Undead/Zombie_Aberrant/Animations/Fly/Fly_Fast.blockyanim - FlyIdle
NPC/Undead/Zombie_Aberrant/Animations/Fly/Fly_Idle.blockyanim - Hurt
NPC/Undead/Zombie_Aberrant/Animations/Damage/Hurt.blockyanim - Hurt
NPC/Undead/Zombie_Aberrant/Animations/Damage/Hurt2.blockyanim - Hurt
NPC/Undead/Zombie_Aberrant/Animations/Damage/Hurt3.blockyanim - Idle
NPC/Undead/Zombie_Aberrant/Animations/Default/Idle.blockyanim - Jump
NPC/Undead/Zombie_Aberrant/Animations/Default/Jump.blockyanim - JumpRun
NPC/Undead/Zombie_Aberrant/Animations/Default/Jump_Far.blockyanim - JumpRun
NPC/Undead/Zombie_Aberrant/Animations/Default/Jump_Far2.blockyanim - JumpWalk
NPC/Undead/Zombie_Aberrant/Animations/Default/Jump.blockyanim - Laydown
NPC/Undead/Zombie_Aberrant/Animations/Default/Laydown.blockyanim - Run
NPC/Undead/Zombie_Aberrant/Animations/Default/Run.blockyanim - Sleep
NPC/Undead/Zombie_Aberrant/Animations/Default/Sleep.blockyanim - Spawn
NPC/Undead/Zombie_Aberrant/Animations/Default/Spawn.blockyanim - Swim
NPC/Undead/Zombie_Aberrant/Animations/Swim/Swim.blockyanim - SwimBackward
NPC/Undead/Zombie_Aberrant/Animations/Swim/Swim_Backward.blockyanim - SwimDive
NPC/Undead/Zombie_Aberrant/Animations/Swim/Swim.blockyanim - SwimDiveBackward
NPC/Undead/Zombie_Aberrant/Animations/Swim/Swim_Backward.blockyanim - SwimDiveFast
NPC/Undead/Zombie_Aberrant/Animations/Swim/Swim_Fast.blockyanim - SwimFast
NPC/Undead/Zombie_Aberrant/Animations/Swim/Swim_Fast.blockyanim - SwimFloat
NPC/Undead/Zombie_Aberrant/Animations/Swim/Swim_Idle.blockyanim - SwimIdle
NPC/Undead/Zombie_Aberrant/Animations/Swim/Swim_Idle.blockyanim - SwimJump
NPC/Undead/Zombie_Aberrant/Animations/Swim/Swim_Jump.blockyanim - SwimSink
NPC/Undead/Zombie_Aberrant/Animations/Swim/Swim_Idle.blockyanim - Wake
NPC/Undead/Zombie_Aberrant/Animations/Default/Wake.blockyanim - Walk
NPC/Undead/Zombie_Aberrant/Animations/Default/Walk.blockyanim - WalkBackward
NPC/Undead/Zombie_Aberrant/Animations/Default/Walk_Backward.blockyanim
Attachements
- Cosmetics/Head/StrawHat.blockymodel
Cosmetics/Head/StrawHat.blockymodelCosmetics/Head/StrawHat_Textures/StrawHat_Rotten_Texture.png - Characters/Body_Attachments/Ears/Ears1.blockymodel
Characters/Body_Attachments/Ears/Ears1.blockymodelCharacters/Body_Attachments/Ears/Ears1_Textures/Zombie.png - Characters/Body_Attachments/Eyebrows/Eyebrows_Medium.blockymodel
Characters/Body_Attachments/Eyebrows/Eyebrows_Medium.blockymodelCharacters/Body_Attachments/Eyebrows/Angry_Greyscale.png - NPC/Undead/Zombie/Models/Attachments/Head/Haircuts/Wicks_Oily.blockymodel
NPC/Undead/Zombie/Models/Attachments/Head/Haircuts/Wicks_Oily.blockymodelNPC/Undead/Zombie/Models/Attachments/Head/Haircuts/Wicks_Oily_Texture.png - NPC/Undead/Zombie/Models/Attachments/Head/Eyes.blockymodel
NPC/Undead/Zombie/Models/Attachments/Head/Eyes.blockymodelNPC/Undead/Zombie/Models/Attachments/Head/Eyes_Blue.png
Les chemins de fichiers sont des références documentaires et ne donnent pas directement accès aux assets.
Retour au catalogue