Modèle

Squirrel

Models/Critter/Squirrel.json

Référence des assets vanilla Hytale 0.7.2 : présence dans les fichiers ≠ disponibilité en jeu ni configuration vérifiée sur Hylterium. Un modèle visuel n'est pas nécessairement un personnage pouvant apparaître dans le monde.

Modèle

Chemin source
Models/Critter/Squirrel.json
Fichier du modèle
NPC/Critter/Squirrel/Models/Model.blockymodel
Texture
NPC/Critter/Squirrel/Models/Texture.png
Dossier d'animations
NPC

Rôles NPC associés

Les liens sont issus des identifiants explicites de modèles d'apparence des rôles NPC.

Animations

Animations: 50
  • AlertedNPC/Critter/Squirrel/Animations/Default/Alerted.blockyanim
  • ClimbDownNPC/Intelligent/Feran/Animations/Climb/Climb_Down.blockyanim
  • ClimbIdleNPC/Intelligent/Feran/Animations/Climb/Climb_Idle.blockyanim
  • ClimbLeftNPC/Intelligent/Feran/Animations/Climb/Climb_Left.blockyanim
  • ClimbRightNPC/Intelligent/Feran/Animations/Climb/Climb_Right.blockyanim
  • ClimbUpNPC/Intelligent/Feran/Animations/Climb/Climb_Up.blockyanim
  • CrouchNPC/Critter/Squirrel/Animations/Default/Crouch.blockyanim
  • CrouchWalkNPC/Critter/Squirrel/Animations/Default/Crouch_Walk.blockyanim
  • CrouchWalkBackwardNPC/Critter/Squirrel/Animations/Default/Crouch_Walk_Backward.blockyanim
  • DeathNPC/Critter/Squirrel/Animations/Damage/Death.blockyanim
  • DeathDrownNPC/Critter/Squirrel/Animations/Damage/Death_Drown.blockyanim
  • DeathFlyNPC/Critter/Squirrel/Animations/Damage/Death_Fly.blockyanim
  • DeathFlyImpactNPC/Critter/Squirrel/Animations/Damage/Death_Fly_Impact.blockyanim
  • DeathSwimNPC/Critter/Squirrel/Animations/Damage/Death_Swim.blockyanim
  • EatNPC/Livestock/Chicken/Animations/Flavor/Eat.blockyanim
  • FallNPC/Critter/Squirrel/Animations/Default/Fall.blockyanim
  • FluidIdleNPC/Critter/Squirrel/Animations/Default/Idle.blockyanim
  • FluidRunNPC/Critter/Squirrel/Animations/Default/Run.blockyanim
  • FluidWalkNPC/Critter/Squirrel/Animations/Default/Walk.blockyanim
  • FluidWalkBackwardNPC/Critter/Squirrel/Animations/Default/Walk_Backward.blockyanim
  • FlyNPC/Critter/Squirrel/Animations/Fly/Fly.blockyanim
  • FlyBackwardNPC/Critter/Squirrel/Animations/Fly/Fly_Backward.blockyanim
  • FlyFastNPC/Critter/Squirrel/Animations/Fly/Fly_Fast.blockyanim
  • FlyIdleNPC/Critter/Squirrel/Animations/Fly/Fly_Idle.blockyanim
  • HurtNPC/Critter/Squirrel/Animations/Damage/Hurt.blockyanim
  • HurtDrownNPC/Critter/Squirrel/Animations/Damage/Hurt_Drown.blockyanim
  • HurtFlyNPC/Critter/Squirrel/Animations/Damage/Hurt_Swim.blockyanim
  • HurtSwimNPC/Critter/Squirrel/Animations/Damage/Hurt_Swim.blockyanim
  • IdleNPC/Critter/Squirrel/Animations/Default/Idle.blockyanim
  • IdlePassiveNPC/Critter/Squirrel/Animations/Flavor/Look_Around.blockyanim
  • JumpNPC/Critter/Squirrel/Animations/Default/Jump.blockyanim
  • JumpRunNPC/Critter/Squirrel/Animations/Default/Jump_Far.blockyanim
  • JumpWalkNPC/Critter/Squirrel/Animations/Default/Jump.blockyanim
  • LaydownNPC/Critter/Squirrel/Animations/Default/Laydown.blockyanim
  • RunNPC/Critter/Squirrel/Animations/Default/Run.blockyanim
  • SleepNPC/Critter/Squirrel/Animations/Default/Sleep.blockyanim
  • SpawnNPC/Critter/Squirrel/Animations/Default/Spawn.blockyanim
  • SwimNPC/Critter/Squirrel/Animations/Swim/Swim.blockyanim
  • SwimBackwardNPC/Critter/Squirrel/Animations/Swim/Swim_Backward.blockyanim
  • SwimDiveNPC/Critter/Squirrel/Animations/Swim/Swim.blockyanim
  • SwimDiveBackwardNPC/Critter/Squirrel/Animations/Swim/Swim_Backward.blockyanim
  • SwimDiveFastNPC/Critter/Squirrel/Animations/Swim/Swim_Fast.blockyanim
  • SwimFastNPC/Critter/Squirrel/Animations/Swim/Swim_Fast.blockyanim
  • SwimFloatNPC/Critter/Squirrel/Animations/Swim/Swim_Idle.blockyanim
  • SwimIdleNPC/Critter/Squirrel/Animations/Swim/Swim_Idle.blockyanim
  • SwimJumpNPC/Critter/Squirrel/Animations/Default/Jump_Far.blockyanim
  • SwimSinkNPC/Critter/Squirrel/Animations/Default/Fall.blockyanim
  • WakeNPC/Critter/Squirrel/Animations/Default/Wake.blockyanim
  • WalkNPC/Critter/Squirrel/Animations/Default/Walk.blockyanim
  • WalkBackwardNPC/Critter/Squirrel/Animations/Default/Walk_Backward.blockyanim

Sons associés

  • SFX_Squirrel_Alerted
  • SFX_Squirrel_Death
  • SFX_Squirrel_Hurt
  • SFX_Squirrel_Run

Les chemins de fichiers sont des références documentaires et ne donnent pas directement accès aux assets.

Retour au catalogue

Base de l'Archiviste · HYLTID / Orbis Asset Index · Hytale 0.7.2 (release) · Extraction du 19 octobre 2026

Hytale et ses assets appartiennent à Hypixel Studios. Référence non officielle ; les noms proviennent des fichiers de langue du jeu et de traductions éditoriales.