Modèle

Outlander_Berserker

Models/Intelligent/Outlander/Outlander_Berserker.json

Référence des assets vanilla Hytale 0.7.2 : présence dans les fichiers ≠ disponibilité en jeu ni configuration vérifiée sur Hylterium. Un modèle visuel n'est pas nécessairement un personnage pouvant apparaître dans le monde.

Modèle

Chemin source
Models/Intelligent/Outlander/Outlander_Berserker.json
Fichier du modèle
Characters/Player_With_Face.blockymodel
Texture
Characters/Player_Textures/Outlander_1.png
Dossier d'animations
Characters/Animations
Modèle parent
Outlander

Rôles NPC associés

Les liens sont issus des identifiants explicites de modèles d'apparence des rôles NPC.

Animations

Animations: 187
  • AlertedCharacters/Animations/Default/Idle.blockyanim
  • ClimbDownCharacters/Animations/Climb/Climb_Down.blockyanim
  • ClimbIdleCharacters/Animations/Climb/Climb_Idle.blockyanim
  • ClimbLeftCharacters/Animations/Climb/Climb_Left.blockyanim
  • ClimbRightCharacters/Animations/Climb/Climb_Right.blockyanim
  • ClimbUpCharacters/Animations/Climb/Climb_Up.blockyanim
  • CrouchCharacters/Animations/Default/Crouch.blockyanim
  • CrouchSlideCharacters/Animations/Slide/Slide.blockyanim
  • CrouchWalkCharacters/Animations/Default/Crouch_Walk.blockyanim
  • CrouchWalkBackwardCharacters/Animations/Default/Crouch_Walk_Backward.blockyanim
  • DashBackwardCharacters/Animations/Dash/Dash_Backward.blockyanim
  • DashForwardCharacters/Animations/Dash/Dash_Forward.blockyanim
  • DashLeftCharacters/Animations/Dash/Dash_Left.blockyanim
  • DashRightCharacters/Animations/Dash/Dash_Right.blockyanim
  • DeathCharacters/Animations/Damage/Default/Death.blockyanim
  • DeathCharacters/Animations/Damage/Default/Death2.blockyanim
  • DeathDrownCharacters/Animations/Damage/Drown/Death_Drown.blockyanim
  • DeathFallCharacters/Animations/Damage/Fall/Death_Fall.blockyanim
  • DeathFallCharacters/Animations/Damage/Fall/Death_Fall2.blockyanim
  • DeathFlyCharacters/Animations/Damage/Fly/Death_Fly.blockyanim
  • DeathFlyImpactCharacters/Animations/Damage/Fly/Death_Fly_Impact.blockyanim
  • EatCharacters/Animations/Default/Idle.blockyanim
  • FallCharacters/Animations/Default/Fall.blockyanim
  • FallCharacters/Animations/Default/Fall2.blockyanim
  • FallFarCharacters/Animations/Default/Fall_Far.blockyanim
  • FluidIdleCharacters/Animations/Default/Idle.blockyanim
  • FluidIdlePassiveCharacters/Animations/Flavor/Look_Around.blockyanim
  • FluidIdlePassiveCharacters/Animations/Flavor/Look_Around2.blockyanim
  • FluidIdlePassiveCharacters/Animations/Flavor/Look_Down.blockyanim
  • FluidIdlePassiveCharacters/Animations/Flavor/Look_Up.blockyanim
  • FluidIdlePassiveCharacters/Animations/Flavor/Look_Left.blockyanim
  • FluidIdlePassiveCharacters/Animations/Flavor/Look_Right.blockyanim
  • FluidIdlePassiveCharacters/Animations/Flavor/Blink.blockyanim
  • FluidIdlePassiveCharacters/Animations/Flavor/Blink_Double.blockyanim
  • FluidIdlePassiveCharacters/Animations/Flavor/Eye.blockyanim
  • FluidIdlePassiveCharacters/Animations/Flavor/Eye_Blink.blockyanim
  • FluidIdlePassiveCharacters/Animations/Flavor/Eye2.blockyanim
  • FluidIdlePassiveCharacters/Animations/Flavor/Eye2_Blink.blockyanim
  • FluidIdlePassiveCharacters/Animations/Flavor/Eye3.blockyanim
  • FluidIdlePassiveCharacters/Animations/Flavor/Eye3_Blink.blockyanim
  • FluidIdlePassiveCharacters/Animations/Flavor/Eye3_Blink2.blockyanim
  • FluidIdlePassiveCharacters/Animations/Flavor/Eye_Look_Left.blockyanim
  • FluidIdlePassiveCharacters/Animations/Flavor/Eye_Look_Right.blockyanim
  • FluidIdlePassiveCharacters/Animations/Flavor/Eye_Look_Left_Blink.blockyanim
  • FluidIdlePassiveCharacters/Animations/Flavor/Eye_Look_Right_Blink.blockyanim
  • FluidRunCharacters/Animations/Default/Run.blockyanim
  • FluidRunBackwardCharacters/Animations/Default/Run_Backward.blockyanim
  • FluidSprintCharacters/Animations/Default/Sprint.blockyanim
  • FluidWalkCharacters/Animations/Default/Walk.blockyanim
  • FluidWalkBackwardCharacters/Animations/Default/Walk_Backward.blockyanim
  • FlyCharacters/Animations/Fly/Fly.blockyanim
  • FlyBackwardCharacters/Animations/Fly/Fly_Backward.blockyanim
  • FlyCrouchCharacters/Animations/Fly/Fly_Crouch.blockyanim
  • FlyCrouchBackwardCharacters/Animations/Fly/Fly_Crouch_Backward.blockyanim
  • FlyCrouchIdleCharacters/Animations/Fly/Fly_Crouch_Idle.blockyanim
  • FlyFastCharacters/Animations/Fly/Fly_Fast.blockyanim
  • FlyIdleCharacters/Animations/Fly/Fly_Idle.blockyanim
  • FlyIdlePassiveCharacters/Animations/Flavor/Look_Around.blockyanim
  • FlyIdlePassiveCharacters/Animations/Flavor/Look_Around2.blockyanim
  • FlyIdlePassiveCharacters/Animations/Flavor/Look_Down.blockyanim
  • FlyIdlePassiveCharacters/Animations/Flavor/Look_Up.blockyanim
  • FlyIdlePassiveCharacters/Animations/Flavor/Look_Left.blockyanim
  • FlyIdlePassiveCharacters/Animations/Flavor/Look_Right.blockyanim
  • FlyIdlePassiveCharacters/Animations/Flavor/Blink.blockyanim
  • FlyIdlePassiveCharacters/Animations/Flavor/Blink_Double.blockyanim
  • FlyIdlePassiveCharacters/Animations/Flavor/Eye.blockyanim
  • FlyIdlePassiveCharacters/Animations/Flavor/Eye_Blink.blockyanim
  • FlyIdlePassiveCharacters/Animations/Flavor/Eye2.blockyanim
  • FlyIdlePassiveCharacters/Animations/Flavor/Eye2_Blink.blockyanim
  • FlyIdlePassiveCharacters/Animations/Flavor/Eye3.blockyanim
  • FlyIdlePassiveCharacters/Animations/Flavor/Eye3_Blink.blockyanim
  • FlyIdlePassiveCharacters/Animations/Flavor/Eye3_Blink2.blockyanim
  • FlyIdlePassiveCharacters/Animations/Flavor/Eye_Look_Left.blockyanim
  • FlyIdlePassiveCharacters/Animations/Flavor/Eye_Look_Right.blockyanim
  • FlyIdlePassiveCharacters/Animations/Flavor/Eye_Look_Left_Blink.blockyanim
  • FlyIdlePassiveCharacters/Animations/Flavor/Eye_Look_Right_Blink.blockyanim
  • GlideCharacters/Animations/Glide/Glide.blockyanim
  • GlideBackwardCharacters/Animations/Glide/Glide_Backward.blockyanim
  • GlideFastCharacters/Animations/Glide/Glide_Fast.blockyanim
  • GlideIdleCharacters/Animations/Glide/Glide_Idle.blockyanim
  • HurtCharacters/Animations/Damage/Default/Hurt.blockyanim
  • HurtCharacters/Animations/Damage/Default/Hurt2.blockyanim
  • HurtCharacters/Animations/Damage/Default/Hurt3.blockyanim
  • HurtCharacters/Animations/Damage/Default/Hurt4.blockyanim
  • HurtBurnCharacters/Animations/Damage/Burn/Hurt_Burn.blockyanim
  • HurtDrownCharacters/Animations/Damage/Drown/Hurt_Drown.blockyanim
  • HurtFallCharacters/Animations/Damage/Fall/Hurt_Fall.blockyanim
  • HurtFallCharacters/Animations/Damage/Fall/Hurt_Fall2.blockyanim
  • HurtFlyCharacters/Animations/Damage/Default/Hurt.blockyanim
  • HurtFlyCharacters/Animations/Damage/Default/Hurt2.blockyanim
  • HurtFlyCharacters/Animations/Damage/Default/Hurt3.blockyanim
  • HurtFlyCharacters/Animations/Damage/Default/Hurt4.blockyanim
  • IdleCharacters/Animations/Default/Idle.blockyanim
  • IdlePassiveCharacters/Animations/Flavor/Look_Around.blockyanim
  • IdlePassiveCharacters/Animations/Flavor/Look_Around2.blockyanim
  • IdlePassiveCharacters/Animations/Flavor/Look_Down.blockyanim
  • IdlePassiveCharacters/Animations/Flavor/Look_Up.blockyanim
  • IdlePassiveCharacters/Animations/Flavor/Look_Left.blockyanim
  • IdlePassiveCharacters/Animations/Flavor/Look_Right.blockyanim
  • IdlePassiveCharacters/Animations/Flavor/Blink.blockyanim
  • IdlePassiveCharacters/Animations/Flavor/Blink_Double.blockyanim
  • IdlePassiveCharacters/Animations/Flavor/Eye.blockyanim
  • IdlePassiveCharacters/Animations/Flavor/Eye_Blink.blockyanim
  • IdlePassiveCharacters/Animations/Flavor/Eye2.blockyanim
  • IdlePassiveCharacters/Animations/Flavor/Eye2_Blink.blockyanim
  • IdlePassiveCharacters/Animations/Flavor/Eye3.blockyanim
  • IdlePassiveCharacters/Animations/Flavor/Eye3_Blink.blockyanim
  • IdlePassiveCharacters/Animations/Flavor/Eye3_Blink2.blockyanim
  • IdlePassiveCharacters/Animations/Flavor/Eye_Look_Left.blockyanim
  • IdlePassiveCharacters/Animations/Flavor/Eye_Look_Right.blockyanim
  • IdlePassiveCharacters/Animations/Flavor/Eye_Look_Left_Blink.blockyanim
  • IdlePassiveCharacters/Animations/Flavor/Eye_Look_Right_Blink.blockyanim
  • IdleYawnCharacters/Animations/Default/Idle.blockyanim
  • JumpCharacters/Animations/Default/Jump.blockyanim
  • JumpCrouchCharacters/Animations/Default/Jump_Crouch.blockyanim
  • JumpRunCharacters/Animations/Default/Jump.blockyanim
  • JumpSprintCharacters/Animations/Default/Jump_Far.blockyanim
  • JumpSprintCharacters/Animations/Default/Jump_Far2.blockyanim
  • JumpWalkCharacters/Animations/Default/Jump.blockyanim
  • KneelCharacters/Animations/Default/Crouch.blockyanim
  • MantleIdleCharacters/Animations/Mantle/Mantle_Idle.blockyanim
  • MantleLeftCharacters/Animations/Mantle/Mantle_Left.blockyanim
  • MantleRightCharacters/Animations/Mantle/Mantle_Right.blockyanim
  • MantleUpCharacters/Animations/Mantle/Mantle_Up.blockyanim
  • MantleUpCharacters/Animations/Mantle/Mantle_Up2.blockyanim
  • MountIdleCharacters/Animations/Mount/Mount_Idle.blockyanim
  • MountRunCharacters/Animations/Mount/Mount_Run.blockyanim
  • MountRunBackwardCharacters/Animations/Mount/Mount_Run_Backward.blockyanim
  • MountSprintCharacters/Animations/Mount/Mount_Sprint.blockyanim
  • MountWalkCharacters/Animations/Mount/Mount_Walk.blockyanim
  • MountWalkBackwardCharacters/Animations/Mount/Mount_Walk_Backward.blockyanim
  • RollCharacters/Animations/Roll/Roll.blockyanim
  • RollBackwardCharacters/Animations/Roll/Roll_Backward.blockyanim
  • RollLeftCharacters/Animations/Roll/Roll_Left.blockyanim
  • RollRightCharacters/Animations/Roll/Roll_Right.blockyanim
  • RunCharacters/Animations/Default/Run.blockyanim
  • RunBackwardCharacters/Animations/Default/Run_Backward.blockyanim
  • SafetyRollCharacters/Animations/Roll/Roll.blockyanim
  • SitCharacters/Animations/Flavor/Sit.blockyanim
  • Sit2Characters/Animations/Flavor/Sit2.blockyanim
  • SitGroundCharacters/Animations/Flavor/Sit_Ground.blockyanim
  • SleepCharacters/Animations/Flavor/Sleep.blockyanim
  • Sleep2Characters/Animations/Flavor/Sleep2.blockyanim
  • SlideCharacters/Animations/Slide/Slide.blockyanim
  • SprintCharacters/Animations/Default/Sprint.blockyanim
  • StepCrouchWalkCharacters/Animations/Default/Step_Crouch_Walk.blockyanim
  • StepCrouchWalkCharacters/Animations/Default/Step_Crouch_Walk2.blockyanim
  • StepRunCharacters/Animations/Default/Step_Run.blockyanim
  • StepRunCharacters/Animations/Default/Step_Run2.blockyanim
  • StepSprintCharacters/Animations/Default/Step_Sprint.blockyanim
  • StepSprintCharacters/Animations/Default/Step_Sprint2.blockyanim
  • StepWalkCharacters/Animations/Default/Step_Walk.blockyanim
  • StepWalkCharacters/Animations/Default/Step_Walk2.blockyanim
  • SwimCharacters/Animations/Swim/Swim.blockyanim
  • SwimBackwardCharacters/Animations/Swim/Swim_Backward.blockyanim
  • SwimDiveCharacters/Animations/Swim/Swim_Dive.blockyanim
  • SwimDiveBackwardCharacters/Animations/Swim/Swim_Dive_Backward.blockyanim
  • SwimDiveFastCharacters/Animations/Swim/Swim_Dive_Fast.blockyanim
  • SwimDiveFastCharacters/Animations/Swim/Swim_Dive_Fast2.blockyanim
  • SwimFastCharacters/Animations/Swim/Swim_Fast.blockyanim
  • SwimFloatCharacters/Animations/Swim/Swim_Float.blockyanim
  • SwimIdleCharacters/Animations/Swim/Swim_Idle.blockyanim
  • SwimIdlePassiveCharacters/Animations/Flavor/Look_Around.blockyanim
  • SwimIdlePassiveCharacters/Animations/Flavor/Look_Around2.blockyanim
  • SwimIdlePassiveCharacters/Animations/Flavor/Look_Down.blockyanim
  • SwimIdlePassiveCharacters/Animations/Flavor/Look_Up.blockyanim
  • SwimIdlePassiveCharacters/Animations/Flavor/Look_Left.blockyanim
  • SwimIdlePassiveCharacters/Animations/Flavor/Look_Right.blockyanim
  • SwimIdlePassiveCharacters/Animations/Flavor/Blink.blockyanim
  • SwimIdlePassiveCharacters/Animations/Flavor/Blink_Double.blockyanim
  • SwimIdlePassiveCharacters/Animations/Flavor/Eye.blockyanim
  • SwimIdlePassiveCharacters/Animations/Flavor/Eye_Blink.blockyanim
  • SwimIdlePassiveCharacters/Animations/Flavor/Eye2.blockyanim
  • SwimIdlePassiveCharacters/Animations/Flavor/Eye2_Blink.blockyanim
  • SwimIdlePassiveCharacters/Animations/Flavor/Eye3.blockyanim
  • SwimIdlePassiveCharacters/Animations/Flavor/Eye3_Blink.blockyanim
  • SwimIdlePassiveCharacters/Animations/Flavor/Eye3_Blink2.blockyanim
  • SwimIdlePassiveCharacters/Animations/Flavor/Eye_Look_Left.blockyanim
  • SwimIdlePassiveCharacters/Animations/Flavor/Eye_Look_Right.blockyanim
  • SwimIdlePassiveCharacters/Animations/Flavor/Eye_Look_Left_Blink.blockyanim
  • SwimIdlePassiveCharacters/Animations/Flavor/Eye_Look_Right_Blink.blockyanim
  • SwimJumpCharacters/Animations/Swim/Swim_Jump.blockyanim
  • SwimSinkCharacters/Animations/Swim/Swim_Sink.blockyanim
  • WakeCharacters/Animations/Default/Idle.blockyanim
  • WakeRainCharacters/Animations/Default/Idle.blockyanim
  • WalkCharacters/Animations/Default/Walk.blockyanim
  • WalkBackwardCharacters/Animations/Default/Walk_Backward.blockyanim

Attachements

  • Characters/Body_Attachments/Mouths/Mouth1.blockymodelCharacters/Body_Attachments/Mouths/Mouth1.blockymodelCharacters/Body_Attachments/Mouths/Mouth1_Textures/Outlander_1.png
  • NPC/Intelligent/Outlander/Models/Attachments/Berserker/Chest.blockymodelNPC/Intelligent/Outlander/Models/Attachments/Berserker/Chest.blockymodelNPC/Intelligent/Outlander/Models/Attachments/Berserker/Chest_Texture.png
  • NPC/Intelligent/Outlander/Models/Attachments/Berserker/Head.blockymodelNPC/Intelligent/Outlander/Models/Attachments/Berserker/Head.blockymodelNPC/Intelligent/Outlander/Models/Attachments/Berserker/Head_Texture.png
  • NPC/Intelligent/Outlander/Models/Attachments/Berserker/Legs.blockymodelNPC/Intelligent/Outlander/Models/Attachments/Berserker/Legs.blockymodelNPC/Intelligent/Outlander/Models/Attachments/Berserker/Legs_Texture.png
  • NPC/Intelligent/Outlander/Models/Attachments/Berserker/Hands.blockymodelNPC/Intelligent/Outlander/Models/Attachments/Berserker/Hands.blockymodelNPC/Intelligent/Outlander/Models/Attachments/Berserker/Hands_Texture.png

Sons associés

  • SFX_Outlander_Hurt
  • SFX_Player_Climb_Down
  • SFX_Player_Climb_Side
  • SFX_Player_Climb_Up
  • SFX_Player_Death
  • SFX_Player_Death_Drown
  • SFX_Player_Fall
  • SFX_Player_Glide_Motion
  • SFX_Player_Glide_Stationary
  • SFX_Player_Hurt
  • SFX_Player_Hurt_Burn
  • SFX_Player_Hurt_Drowning
  • SFX_Player_Hurt_Fall
  • SFX_Player_Jump
  • SFX_Player_Mantle
  • SFX_Player_Roll
  • SFX_Player_Slide
  • SFX_Player_Swim
  • SFX_Player_Swim_Fast
  • SFX_Player_Swim_Jump

Les chemins de fichiers sont des références documentaires et ne donnent pas directement accès aux assets.

Retour au catalogue

Base de l'Archiviste · HYLTID / Orbis Asset Index · Hytale 0.7.2 (release) · Extraction du 19 octobre 2026

Hytale et ses assets appartiennent à Hypixel Studios. Référence non officielle ; les noms proviennent des fichiers de langue du jeu et de traductions éditoriales.