Modèle
Hound_Bleached
Models/Undead/Hound_Bleached.jsonRéférence des assets vanilla Hytale 0.7.2 : présence dans les fichiers ≠ disponibilité en jeu ni configuration vérifiée sur Hylterium. Un modèle visuel n'est pas nécessairement un personnage pouvant apparaître dans le monde.
Modèle
- Chemin source
- Models/Undead/Hound_Bleached.json
- Fichier du modèle
- NPC/Undead/Hound_Bleached/Models/Model.blockymodel
- Texture
- NPC/Undead/Hound_Bleached/Models/Model_Texture.png
- Dossier d'animations
- NPC/Undead/Hound_Bleached/Animations
Rôles NPC associés
Les liens sont issus des identifiants explicites de modèles d'apparence des rôles NPC.
Animations
Animations: 46
- Alerted
NPC/Undead/Hound_Bleached/Animations/Default/Alerted.blockyanim - Death
NPC/Undead/Hound_Bleached/Animations/Damage/Death.blockyanim - Death
NPC/Undead/Hound_Bleached/Animations/Damage/Death2.blockyanim - Fall
NPC/Undead/Hound_Bleached/Animations/Default/Fall.blockyanim - FluidIdle
NPC/Undead/Hound_Bleached/Animations/Default/Idle.blockyanim - FluidRun
NPC/Undead/Hound_Bleached/Animations/Default/Run.blockyanim - FluidWalk
NPC/Undead/Hound_Bleached/Animations/Default/Walk.blockyanim - FluidWalkBackward
NPC/Undead/Hound_Bleached/Animations/Default/Walk_Backward.blockyanim - Fly
NPC/Undead/Hound_Bleached/Animations/Fly/Fly.blockyanim - FlyBackward
NPC/Undead/Hound_Bleached/Animations/Fly/Fly_Backward.blockyanim - FlyFast
NPC/Undead/Hound_Bleached/Animations/Fly/Fly_Fast.blockyanim - FlyIdle
NPC/Undead/Hound_Bleached/Animations/Fly/Fly_Idle.blockyanim - Hurt
NPC/Undead/Hound_Bleached/Animations/Damage/Hurt.blockyanim - Hurt
NPC/Undead/Hound_Bleached/Animations/Damage/Hurt2.blockyanim - Hurt
NPC/Undead/Hound_Bleached/Animations/Damage/Hurt3.blockyanim - Hurt
NPC/Undead/Hound_Bleached/Animations/Damage/Hurt4.blockyanim - Hurt
NPC/Undead/Hound_Bleached/Animations/Damage/Hurt5.blockyanim - Idle
NPC/Undead/Hound_Bleached/Animations/Default/Idle.blockyanim - IdlePassive
NPC/Undead/Hound_Bleached/Animations/Default/Sit.blockyanim - IdlePassive
NPC/Undead/Hound_Bleached/Animations/Flavor/Sniff_Ground.blockyanim - IdlePassive
NPC/Undead/Hound_Bleached/Animations/Flavor/Howl.blockyanim - IdlePassive
NPC/Undead/Hound_Bleached/Animations/Flavor/Sniff.blockyanim - IdlePassive
NPC/Undead/Hound_Bleached/Animations/Flavor/Scratch.blockyanim - Jump
NPC/Undead/Hound_Bleached/Animations/Default/Jump.blockyanim - JumpRun
NPC/Undead/Hound_Bleached/Animations/Default/Jump_Far.blockyanim - JumpWalk
NPC/Undead/Hound_Bleached/Animations/Default/Jump.blockyanim - Laydown
NPC/Undead/Hound_Bleached/Animations/Default/Laydown.blockyanim - Run
NPC/Undead/Hound_Bleached/Animations/Default/Run.blockyanim - Search
NPC/Undead/Hound_Bleached/Animations/Flavor/Search.blockyanim - Sit
NPC/Undead/Hound_Bleached/Animations/Default/Sit.blockyanim - Sleep
NPC/Undead/Hound_Bleached/Animations/Default/Sleep.blockyanim - Spawn
NPC/Undead/Hound_Bleached/Animations/Default/Spawn.blockyanim - Swim
NPC/Undead/Hound_Bleached/Animations/Swim/Swim.blockyanim - SwimBackward
NPC/Undead/Hound_Bleached/Animations/Swim/Swim_Backward.blockyanim - SwimDive
NPC/Undead/Hound_Bleached/Animations/Swim/Swim.blockyanim - SwimDiveBackward
NPC/Undead/Hound_Bleached/Animations/Swim/Swim_Backward.blockyanim - SwimDiveFast
NPC/Undead/Hound_Bleached/Animations/Swim/Swim_Fast.blockyanim - SwimFast
NPC/Undead/Hound_Bleached/Animations/Swim/Swim_Fast.blockyanim - SwimFloat
NPC/Undead/Hound_Bleached/Animations/Swim/Swim_Float.blockyanim - SwimIdle
NPC/Undead/Hound_Bleached/Animations/Swim/Swim_Idle.blockyanim - SwimJump
NPC/Undead/Hound_Bleached/Animations/Swim/Swim_Idle.blockyanim - SwimSink
NPC/Undead/Hound_Bleached/Animations/Swim/Swim_Sink.blockyanim - Threaten
NPC/Undead/Hound_Bleached/Animations/Flavor/Threaten.blockyanim - Wake
NPC/Undead/Hound_Bleached/Animations/Default/Wake.blockyanim - Walk
NPC/Undead/Hound_Bleached/Animations/Default/Walk.blockyanim - WalkBackward
NPC/Undead/Hound_Bleached/Animations/Default/Walk_Backward.blockyanim
Sons associés
SFX_Wolf_AlertedSFX_Wolf_DeathSFX_Wolf_HurtSFX_Wolf_RunSFX_Wolf_Sleep
Les chemins de fichiers sont des références documentaires et ne donnent pas directement accès aux assets.
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