Modèle
Ghoul
Models/Undead/Ghoul.jsonRéférence des assets vanilla Hytale 0.7.2 : présence dans les fichiers ≠ disponibilité en jeu ni configuration vérifiée sur Hylterium. Un modèle visuel n'est pas nécessairement un personnage pouvant apparaître dans le monde.
Modèle
- Chemin source
- Models/Undead/Ghoul.json
- Fichier du modèle
- NPC/Undead/Ghoul/Models/Model.blockymodel
- Texture
- NPC/Undead/Ghoul/Models/Texture.png
- Dossier d'animations
- NPC/Undead/Ghoul/Animations
Rôles NPC associés
Les liens sont issus des identifiants explicites de modèles d'apparence des rôles NPC.
Animations
Animations: 51
- Alerted
NPC/Undead/Ghoul/Animations/Default/Alerted.blockyanim - ClimbDown
NPC/Undead/Ghoul/Animations/Climb/Climb_Down.blockyanim - ClimbIdle
NPC/Undead/Ghoul/Animations/Climb/Climb_Idle.blockyanim - ClimbLeft
NPC/Undead/Ghoul/Animations/Climb/Climb_Left.blockyanim - ClimbRight
NPC/Undead/Ghoul/Animations/Climb/Climb_Right.blockyanim - ClimbUp
NPC/Undead/Ghoul/Animations/Climb/Climb_Up.blockyanim - Crouch
NPC/Undead/Ghoul/Animations/Default/Crouch.blockyanim - CrouchWalk
NPC/Undead/Ghoul/Animations/Default/Crouch_Walk.blockyanim - CrouchWalkBackward
NPC/Undead/Ghoul/Animations/Default/Crouch_Walk_Backward.blockyanim - CrouchWalkPassive
NPC/Undead/Ghoul/Animations/Flavor/Look_Around.blockyanim - Death
NPC/Undead/Ghoul/Animations/Damage/Death.blockyanim - Death
NPC/Undead/Ghoul/Animations/Damage/Death2.blockyanim - Despawn
NPC/Undead/Ghoul/Animations/Default/Despawn.blockyanim - Fall
NPC/Undead/Ghoul/Animations/Default/Fall.blockyanim - FallFar
NPC/Undead/Ghoul/Animations/Default/Fall_Far.blockyanim - FluidIdle
NPC/Undead/Ghoul/Animations/Default/Idle.blockyanim - FluidRun
NPC/Undead/Ghoul/Animations/Default/Run.blockyanim - FluidWalk
NPC/Undead/Ghoul/Animations/Default/Walk.blockyanim - FluidWalkBackward
NPC/Undead/Ghoul/Animations/Default/Walk_Backward.blockyanim - Fly
NPC/Undead/Ghoul/Animations/Fly/Fly.blockyanim - FlyBackward
NPC/Undead/Ghoul/Animations/Fly/Fly_Backward.blockyanim - FlyFast
NPC/Undead/Ghoul/Animations/Fly/Fly_Fast.blockyanim - FlyIdle
NPC/Undead/Ghoul/Animations/Fly/Fly_Idle.blockyanim - Hurt
NPC/Undead/Ghoul/Animations/Damage/Hurt.blockyanim - Idle
NPC/Undead/Ghoul/Animations/Default/Idle.blockyanim - IdlePassive
NPC/Undead/Ghoul/Animations/Flavor/Howl.blockyanim - IdlePassive
NPC/Undead/Ghoul/Animations/Flavor/Pain.blockyanim - IdlePassive
NPC/Undead/Ghoul/Animations/Flavor/Stand.blockyanim - Jump
NPC/Undead/Ghoul/Animations/Default/Jump.blockyanim - JumpRun
NPC/Undead/Ghoul/Animations/Default/Jump_Far.blockyanim - JumpRun
NPC/Undead/Ghoul/Animations/Default/Jump_Far2.blockyanim - JumpWalk
NPC/Undead/Ghoul/Animations/Default/Jump.blockyanim - Laydown
NPC/Undead/Ghoul/Animations/Default/Laydown.blockyanim - Run
NPC/Undead/Ghoul/Animations/Default/Run.blockyanim - Sleep
NPC/Undead/Ghoul/Animations/Default/Sleep.blockyanim - Spawn
NPC/Undead/Ghoul/Animations/Default/Spawn.blockyanim - Spawn
NPC/Undead/Ghoul/Animations/Default/Spawn2.blockyanim - Swim
NPC/Undead/Ghoul/Animations/Swim/Swim.blockyanim - SwimBackward
NPC/Undead/Ghoul/Animations/Swim/Swim_Backward.blockyanim - SwimDive
NPC/Undead/Ghoul/Animations/Swim/Swim.blockyanim - SwimDiveBackward
NPC/Undead/Ghoul/Animations/Swim/Swim_Backward.blockyanim - SwimDiveFast
NPC/Undead/Ghoul/Animations/Swim/Swim_Fast.blockyanim - SwimFast
NPC/Undead/Ghoul/Animations/Swim/Swim_Fast.blockyanim - SwimFloat
NPC/Undead/Ghoul/Animations/Swim/Swim_Idle.blockyanim - SwimIdle
NPC/Undead/Ghoul/Animations/Swim/Swim_Idle.blockyanim - SwimJump
NPC/Undead/Ghoul/Animations/Swim/Swim_Jump.blockyanim - SwimSink
NPC/Undead/Ghoul/Animations/Swim/Swim_Idle.blockyanim - Wake
NPC/Undead/Ghoul/Animations/Default/Wake.blockyanim - Walk
NPC/Undead/Ghoul/Animations/Default/Walk.blockyanim - WalkBackward
NPC/Undead/Ghoul/Animations/Default/Walk_Backward.blockyanim - WalkPassive
NPC/Undead/Ghoul/Animations/Flavor/Look_Around.blockyanim
Les chemins de fichiers sont des références documentaires et ne donnent pas directement accès aux assets.
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