Modèle
Bear_Grizzly
Models/Beast/Bear_Grizzly.jsonRéférence des assets vanilla Hytale 0.7.2 : présence dans les fichiers ≠ disponibilité en jeu ni configuration vérifiée sur Hylterium. Un modèle visuel n'est pas nécessairement un personnage pouvant apparaître dans le monde.
Modèle
- Chemin source
- Models/Beast/Bear_Grizzly.json
- Fichier du modèle
- NPC/Beast/Bear_Grizzly/Models/Model.blockymodel
- Texture
- NPC/Beast/Bear_Grizzly/Models/Texture.png
- Dossier d'animations
- NPC
Rôles NPC associés
Les liens sont issus des identifiants explicites de modèles d'apparence des rôles NPC.
Animations
Animations: 46
- Alerted
NPC/Beast/Bear_Grizzly/Animations/Default/Alerted.blockyanim - Crouch
NPC/Beast/Bear_Grizzly/Animations/Default/Crouch.blockyanim - CrouchWalk
NPC/Beast/Bear_Grizzly/Animations/Default/Crouch_Walk.blockyanim - CrouchWalkBackward
NPC/Beast/Bear_Grizzly/Animations/Default/Crouch_Walk_Backward.blockyanim - Death
NPC/Beast/Bear_Grizzly/Animations/Damage/Death.blockyanim - DeathDrown
NPC/Beast/Bear_Grizzly/Animations/Damage/Death_Drown.blockyanim - DeathFly
NPC/Beast/Bear_Grizzly/Animations/Damage/Death_Fly.blockyanim - DeathFlyImpact
NPC/Beast/Bear_Grizzly/Animations/Damage/Death_Fly_Impact.blockyanim - DeathSwim
NPC/Beast/Bear_Grizzly/Animations/Damage/Death_Swim.blockyanim - Eat
NPC/Livestock/Sheep/Animations/Flavor/Eat.blockyanim - Fall
NPC/Beast/Bear_Grizzly/Animations/Default/Fall.blockyanim - FluidIdle
NPC/Beast/Bear_Grizzly/Animations/Default/Idle.blockyanim - FluidRun
NPC/Beast/Bear_Grizzly/Animations/Default/Run.blockyanim - FluidWalk
NPC/Beast/Bear_Grizzly/Animations/Default/Walk.blockyanim - FluidWalkBackward
NPC/Beast/Bear_Grizzly/Animations/Default/Walk_Backward.blockyanim - Fly
NPC/Beast/Bear_Grizzly/Animations/Fly/Fly.blockyanim - FlyBackward
NPC/Beast/Bear_Grizzly/Animations/Fly/Fly_Backward.blockyanim - FlyFast
NPC/Beast/Bear_Grizzly/Animations/Fly/Fly_Fast.blockyanim - FlyIdle
NPC/Beast/Bear_Grizzly/Animations/Fly/Fly_Idle.blockyanim - Hurt
NPC/Beast/Bear_Grizzly/Animations/Damage/Hurt.blockyanim - HurtDrown
NPC/Beast/Bear_Grizzly/Animations/Damage/Hurt_Drown.blockyanim - HurtFly
NPC/Beast/Bear_Grizzly/Animations/Damage/Hurt_Fly.blockyanim - HurtSwim
NPC/Beast/Bear_Grizzly/Animations/Damage/Hurt_Swim.blockyanim - Idle
NPC/Beast/Bear_Grizzly/Animations/Default/Idle.blockyanim - Jump
NPC/Beast/Bear_Grizzly/Animations/Default/Jump.blockyanim - JumpRun
NPC/Beast/Bear_Grizzly/Animations/Default/Jump_Far.blockyanim - JumpWalk
NPC/Beast/Bear_Grizzly/Animations/Default/Jump.blockyanim - Laydown
NPC/Beast/Bear_Grizzly/Animations/Default/Laydown.blockyanim - Roar
NPC/Beast/Bear_Grizzly/Animations/Flavor/Roar.blockyanim - Run
NPC/Beast/Bear_Grizzly/Animations/Default/Run.blockyanim - Search
NPC/Beast/Bear_Grizzly/Animations/Flavor/Search.blockyanim - Sleep
NPC/Beast/Bear_Grizzly/Animations/Default/Sleep.blockyanim - Spawn
NPC/Beast/Bear_Grizzly/Animations/Default/Spawn.blockyanim - Swim
NPC/Beast/Bear_Grizzly/Animations/Swim/Swim.blockyanim - SwimBackward
NPC/Beast/Bear_Grizzly/Animations/Swim/Swim_Backward.blockyanim - SwimDive
NPC/Beast/Bear_Grizzly/Animations/Swim/Swim.blockyanim - SwimDiveBackward
NPC/Beast/Bear_Grizzly/Animations/Swim/Swim_Backward.blockyanim - SwimDiveFast
NPC/Beast/Bear_Grizzly/Animations/Swim/Swim_Fast.blockyanim - SwimFast
NPC/Beast/Bear_Grizzly/Animations/Swim/Swim_Fast.blockyanim - SwimFloat
NPC/Beast/Bear_Grizzly/Animations/Swim/Swim_Idle.blockyanim - SwimIdle
NPC/Beast/Bear_Grizzly/Animations/Swim/Swim_Idle.blockyanim - SwimJump
NPC/Beast/Bear_Grizzly/Animations/Swim/Swim_Jump.blockyanim - SwimSink
NPC/Beast/Bear_Grizzly/Animations/Default/Fall.blockyanim - Wake
NPC/Beast/Bear_Grizzly/Animations/Default/Wake.blockyanim - Walk
NPC/Beast/Bear_Grizzly/Animations/Default/Walk.blockyanim - WalkBackward
NPC/Beast/Bear_Grizzly/Animations/Default/Walk_Backward.blockyanim
Sons associés
SFX_Bear_Grizzly_AlertedSFX_Bear_Grizzly_DeathSFX_Bear_Grizzly_HurtSFX_Bear_Grizzly_RunSFX_Bear_Grizzly_SleepSFX_Bear_Walk
Les chemins de fichiers sont des références documentaires et ne donnent pas directement accès aux assets.
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