Modelo

Snake_Cobra

Models/Beast/Snake_Cobra.json

Referencia de assets vanilla de Hytale 0.7.2: su presencia no confirma disponibilidad ni configuración en Hylterium. Un modelo visual no representa necesariamente una criatura que aparezca en el juego.

Modelo

Ruta de origen
Models/Beast/Snake_Cobra.json
Archivo de modelo
NPC/Beast/Snake/Models/Model.blockymodel
Textura
NPC/Beast/Snake/Models/Model_Textures/Cobra.png
Carpeta de animaciones
NPC/Beast/Snake/Animations
Modelo principal
Snake_Marsh

Roles NPC vinculados

Los vínculos proceden de los identificadores explícitos de modelos de apariencia de los roles NPC.

Animaciones

Animaciones: 41
  • AlertedNPC/Beast/Snake/Animations/Default/Alerted.blockyanim
  • CrouchNPC/Beast/Snake/Animations/Default/Crouch.blockyanim
  • CrouchWalkNPC/Beast/Snake/Animations/Default/Crouch_Walk.blockyanim
  • CrouchWalkBackwardNPC/Beast/Snake/Animations/Default/Crouch_Walk_Backward.blockyanim
  • DeathNPC/Beast/Snake/Animations/Damage/Death.blockyanim
  • FallNPC/Beast/Snake/Animations/Default/Fall.blockyanim
  • FluidIdleNPC/Beast/Snake/Animations/Default/Idle.blockyanim
  • FluidRunNPC/Beast/Snake/Animations/Default/Run.blockyanim
  • FluidWalkNPC/Beast/Snake/Animations/Default/Walk.blockyanim
  • FluidWalkBackwardNPC/Beast/Snake/Animations/Default/Walk_Backward.blockyanim
  • FlyNPC/Beast/Snake/Animations/Default/Crouch_Walk.blockyanim
  • FlyBackwardNPC/Beast/Snake/Animations/Default/Crouch_Walk_Backward.blockyanim
  • FlyFastNPC/Beast/Snake/Animations/Default/Crouch_Walk.blockyanim
  • FlyIdleNPC/Beast/Snake/Animations/Default/Crouch.blockyanim
  • HurtNPC/Beast/Snake/Animations/Damage/Hurt.blockyanim
  • IdleNPC/Beast/Snake/Animations/Default/Idle.blockyanim
  • JumpNPC/Beast/Snake/Animations/Default/Jump.blockyanim
  • JumpRunNPC/Beast/Snake/Animations/Default/Jump_Run.blockyanim
  • JumpSprintNPC/Beast/Snake/Animations/Default/Jump_Run.blockyanim
  • JumpWalkNPC/Beast/Snake/Animations/Default/Jump.blockyanim
  • LaydownNPC/Beast/Snake/Animations/Default/Laydown.blockyanim
  • RunNPC/Beast/Snake/Animations/Default/Run.blockyanim
  • RunBackwardNPC/Beast/Snake/Animations/Default/Run_Backward.blockyanim
  • SleepNPC/Beast/Snake/Animations/Default/Sleep.blockyanim
  • SprintNPC/Beast/Snake/Animations/Default/Sprint.blockyanim
  • StepRunNPC/Beast/Snake/Animations/Default/Step_Run.blockyanim
  • StepSprintNPC/Beast/Snake/Animations/Default/Step_Sprint.blockyanim
  • StepWalkNPC/Beast/Snake/Animations/Default/Step_Walk.blockyanim
  • SwimNPC/Beast/Snake/Animations/Default/Crouch_Walk.blockyanim
  • SwimBackwardNPC/Beast/Snake/Animations/Default/Crouch_Walk_Backward.blockyanim
  • SwimDiveNPC/Beast/Snake/Animations/Default/Crouch_Walk.blockyanim
  • SwimDiveBackwardNPC/Beast/Snake/Animations/Default/Crouch_Walk_Backward.blockyanim
  • SwimDiveFastNPC/Beast/Snake/Animations/Default/Crouch_Walk.blockyanim
  • SwimFastNPC/Beast/Snake/Animations/Default/Crouch_Walk.blockyanim
  • SwimFloatNPC/Beast/Snake/Animations/Default/Crouch_Walk.blockyanim
  • SwimIdleNPC/Beast/Snake/Animations/Default/Crouch.blockyanim
  • SwimJumpNPC/Beast/Snake/Animations/Default/Jump.blockyanim
  • SwimSinkNPC/Beast/Snake/Animations/Default/Crouch_Walk.blockyanim
  • WakeNPC/Beast/Snake/Animations/Default/Wake.blockyanim
  • WalkNPC/Beast/Snake/Animations/Default/Walk.blockyanim
  • WalkBackwardNPC/Beast/Snake/Animations/Default/Walk_Backward.blockyanim

Accesorios

  • NPC/Beast/Snake/Models/Attachments/Hood.blockymodelNPC/Beast/Snake/Models/Attachments/Hood.blockymodelNPC/Beast/Snake/Models/Attachments/Hood_Cobra.png
  • NPC/Beast/Snake/Models/Attachments/Tail.blockymodelNPC/Beast/Snake/Models/Attachments/Tail.blockymodelNPC/Beast/Snake/Models/Attachments/Tail_Cobra.png

Sonidos vinculados

  • SFX_Snake_Alerted
  • SFX_Snake_Death
  • SFX_Snake_Hurt
  • SFX_Snake_Idle

Las rutas son referencias documentales, no descargas directas de recursos.

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Base de l'Archiviste · HYLTID / Orbis Asset Index · Hytale 0.7.2 (release) · Extracción del 19 de octubre de 2026

Hytale y sus recursos pertenecen a Hypixel Studios. Referencia no oficial; los nombres proceden de los archivos de idioma del juego y de traducciones editoriales.