Modelo

Fen_Stalker

Models/Swimming_Beast/Fen_Stalker.json

Referencia de assets vanilla de Hytale 0.7.2: su presencia no confirma disponibilidad ni configuración en Hylterium. Un modelo visual no representa necesariamente una criatura que aparezca en el juego.

Modelo

Ruta de origen
Models/Swimming_Beast/Fen_Stalker.json
Archivo de modelo
NPC/Swimming_Beast/Fen_Stalker/Models/Model.blockymodel
Textura
NPC/Swimming_Beast/Fen_Stalker/Models/Texture.png
Carpeta de animaciones
NPC/Swimming_Beast/Fen_Stalker/Animations

Roles NPC vinculados

Los vínculos proceden de los identificadores explícitos de modelos de apariencia de los roles NPC.

Animaciones

Animaciones: 61
  • AlertedNPC/Swimming_Beast/Fen_Stalker/Animations/Default/Alerted.blockyanim
  • ClimbDownNPC/Swimming_Beast/Fen_Stalker/Animations/Climb/Climb_Down.blockyanim
  • ClimbIdleNPC/Swimming_Beast/Fen_Stalker/Animations/Climb/Climb_Idle.blockyanim
  • ClimbLeftNPC/Swimming_Beast/Fen_Stalker/Animations/Climb/Climb_Left.blockyanim
  • ClimbRightNPC/Swimming_Beast/Fen_Stalker/Animations/Climb/Climb_Right.blockyanim
  • ClimbUpNPC/Swimming_Beast/Fen_Stalker/Animations/Climb/Climb_Up.blockyanim
  • CrouchNPC/Swimming_Beast/Fen_Stalker/Animations/Default/Crouch.blockyanim
  • CrouchWalkNPC/Swimming_Beast/Fen_Stalker/Animations/Default/Crouch_Walk.blockyanim
  • CrouchWalkBackwardNPC/Swimming_Beast/Fen_Stalker/Animations/Default/Crouch_Walk_Backward.blockyanim
  • DeathNPC/Swimming_Beast/Fen_Stalker/Animations/Damage/Death.blockyanim
  • EatNPC/Swimming_Beast/Fen_Stalker/Animations/Flavor/Eat.blockyanim
  • EatFinishNPC/Swimming_Beast/Fen_Stalker/Animations/Flavor/Eat_Finish.blockyanim
  • FallNPC/Swimming_Beast/Fen_Stalker/Animations/Default/Fall.blockyanim
  • FallNPC/Swimming_Beast/Fen_Stalker/Animations/Default/Fall2.blockyanim
  • FluidIdleNPC/Swimming_Beast/Fen_Stalker/Animations/Default/Idle.blockyanim
  • FluidRunNPC/Swimming_Beast/Fen_Stalker/Animations/Default/Run.blockyanim
  • FluidWalkNPC/Swimming_Beast/Fen_Stalker/Animations/Default/Walk.blockyanim
  • FluidWalkBackwardNPC/Swimming_Beast/Fen_Stalker/Animations/Default/Walk_Backward.blockyanim
  • FlyNPC/Swimming_Beast/Fen_Stalker/Animations/Fly/Fly.blockyanim
  • FlyBackwardNPC/Swimming_Beast/Fen_Stalker/Animations/Fly/Fly_Backward.blockyanim
  • FlyFastNPC/Swimming_Beast/Fen_Stalker/Animations/Fly/Fly_Fast.blockyanim
  • FlyIdleNPC/Swimming_Beast/Fen_Stalker/Animations/Fly/Fly_Idle.blockyanim
  • GreetFrogNPC/Swimming_Beast/Fen_Stalker/Animations/Flavor/Greet_Frog.blockyanim
  • HurtNPC/Swimming_Beast/Fen_Stalker/Animations/Damage/Hurt.blockyanim
  • IdleNPC/Swimming_Beast/Fen_Stalker/Animations/Default/Idle.blockyanim
  • IdlePassiveNPC/Swimming_Beast/Fen_Stalker/Animations/Flavor/Hunch.blockyanim
  • IdlePassiveNPC/Swimming_Beast/Fen_Stalker/Animations/Flavor/Sniff.blockyanim
  • JumpNPC/Swimming_Beast/Fen_Stalker/Animations/Default/Jump.blockyanim
  • JumpRunNPC/Swimming_Beast/Fen_Stalker/Animations/Default/Jump_Run.blockyanim
  • JumpRunNPC/Swimming_Beast/Fen_Stalker/Animations/Default/Jump_Run2.blockyanim
  • JumpSprintNPC/Swimming_Beast/Fen_Stalker/Animations/Default/Jump_Run.blockyanim
  • JumpSprintNPC/Swimming_Beast/Fen_Stalker/Animations/Default/Jump_Run2.blockyanim
  • JumpWalkNPC/Swimming_Beast/Fen_Stalker/Animations/Default/Jump.blockyanim
  • LaydownNPC/Swimming_Beast/Fen_Stalker/Animations/Default/Laydown.blockyanim
  • RunNPC/Swimming_Beast/Fen_Stalker/Animations/Default/Run.blockyanim
  • RunBackwardNPC/Swimming_Beast/Fen_Stalker/Animations/Default/Run_Backward.blockyanim
  • ScaredNPC/Swimming_Beast/Fen_Stalker/Animations/Flavor/Scared.blockyanim
  • SleepNPC/Swimming_Beast/Fen_Stalker/Animations/Default/Sleep.blockyanim
  • SniffGroundNPC/Swimming_Beast/Fen_Stalker/Animations/Flavor/Sniff_Ground.blockyanim
  • SpawnNPC/Swimming_Beast/Fen_Stalker/Animations/Default/Spawn.blockyanim
  • SpawnNPC/Swimming_Beast/Fen_Stalker/Animations/Default/Spawn2.blockyanim
  • SprintNPC/Swimming_Beast/Fen_Stalker/Animations/Default/Sprint.blockyanim
  • StepRunNPC/Swimming_Beast/Fen_Stalker/Animations/Default/Step_Run.blockyanim
  • StepRunNPC/Swimming_Beast/Fen_Stalker/Animations/Default/Step_Run2.blockyanim
  • StepSprintNPC/Swimming_Beast/Fen_Stalker/Animations/Default/Step_Sprint.blockyanim
  • StepSprintNPC/Swimming_Beast/Fen_Stalker/Animations/Default/Step_Sprint2.blockyanim
  • StepWalkNPC/Swimming_Beast/Fen_Stalker/Animations/Default/Step_Walk.blockyanim
  • StepWalkNPC/Swimming_Beast/Fen_Stalker/Animations/Default/Step_Walk2.blockyanim
  • SwimNPC/Swimming_Beast/Fen_Stalker/Animations/Swim/Swim.blockyanim
  • SwimDiveNPC/Swimming_Beast/Fen_Stalker/Animations/Swim/Swim_Dive.blockyanim
  • SwimDiveBackwardNPC/Swimming_Beast/Fen_Stalker/Animations/Swim/Swim_Dive_Backward.blockyanim
  • SwimDiveFastNPC/Swimming_Beast/Fen_Stalker/Animations/Swim/Swim_Dive_Fast.blockyanim
  • SwimFastNPC/Swimming_Beast/Fen_Stalker/Animations/Swim/Swim_Fast.blockyanim
  • SwimFloatNPC/Swimming_Beast/Fen_Stalker/Animations/Swim/Swim_Float.blockyanim
  • SwimIdleNPC/Swimming_Beast/Fen_Stalker/Animations/Swim/Swim_Idle.blockyanim
  • SwimJumpNPC/Swimming_Beast/Fen_Stalker/Animations/Swim/Swim_Jump.blockyanim
  • SwimSinkNPC/Swimming_Beast/Fen_Stalker/Animations/Swim/Swim_Sink.blockyanim
  • Swim_BackwardNPC/Swimming_Beast/Fen_Stalker/Animations/Swim/Swim_Backward.blockyanim
  • WakeNPC/Swimming_Beast/Fen_Stalker/Animations/Default/Wake.blockyanim
  • WalkNPC/Swimming_Beast/Fen_Stalker/Animations/Default/Walk.blockyanim
  • WalkBackwardNPC/Swimming_Beast/Fen_Stalker/Animations/Default/Walk_Backward.blockyanim

Sonidos vinculados

  • SFX_Fen_Stalker_Alerted
  • SFX_Fen_Stalker_Death
  • SFX_Fen_Stalker_Eat
  • SFX_Fen_Stalker_Eat_Finish
  • SFX_Fen_Stalker_Greet
  • SFX_Fen_Stalker_Hurt
  • SFX_Fen_Stalker_Scared
  • SFX_Fen_Stalker_Seek
  • SFX_Fen_Stalker_Sniff

Las rutas son referencias documentales, no descargas directas de recursos.

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Base de l'Archiviste · HYLTID / Orbis Asset Index · Hytale 0.7.2 (release) · Extracción del 19 de octubre de 2026

Hytale y sus recursos pertenecen a Hypixel Studios. Referencia no oficial; los nombres proceden de los archivos de idioma del juego y de traducciones editoriales.