Modelo

Eye_Void

Models/Void/Eye_Void.json

Referencia de assets vanilla de Hytale 0.7.2: su presencia no confirma disponibilidad ni configuración en Hylterium. Un modelo visual no representa necesariamente una criatura que aparezca en el juego.

Modelo

Ruta de origen
Models/Void/Eye_Void.json
Archivo de modelo
NPC/Void/Eye_Void/Models/Model.blockymodel
Textura
NPC/Void/Eye_Void/Models/Texture.png
Carpeta de animaciones
NPC/Void/Eye_Void/Animations

Roles NPC vinculados

Los vínculos proceden de los identificadores explícitos de modelos de apariencia de los roles NPC.

Animaciones

Animaciones: 47
  • AlertedNPC/Void/Eye_Void/Animations/Default/Alerted.blockyanim
  • CrouchNPC/Void/Eye_Void/Animations/Default/Idle.blockyanim
  • CrouchWalkNPC/Void/Eye_Void/Animations/Default/Walk.blockyanim
  • CrouchWalkNPC/Void/Eye_Void/Animations/Default/Walk2.blockyanim
  • CrouchWalkBackwardNPC/Void/Eye_Void/Animations/Default/Walk_Backward.blockyanim
  • DeathNPC/Void/Eye_Void/Animations/Damage/Death.blockyanim
  • DespawnNPC/Void/Eye_Void/Animations/Default/Despawn.blockyanim
  • FallNPC/Void/Eye_Void/Animations/Default/Fall.blockyanim
  • FluidIdleNPC/Void/Eye_Void/Animations/Default/Idle.blockyanim
  • FluidWalkBackwardNPC/Void/Eye_Void/Animations/Default/Walk_Backward.blockyanim
  • FlyNPC/Void/Eye_Void/Animations/Default/Walk.blockyanim
  • FlyNPC/Void/Eye_Void/Animations/Default/Walk2.blockyanim
  • FlyBackwardNPC/Void/Eye_Void/Animations/Default/Walk_Backward.blockyanim
  • FlyFastNPC/Void/Eye_Void/Animations/Default/Run.blockyanim
  • FlyFastNPC/Void/Eye_Void/Animations/Default/Run2.blockyanim
  • FlyFastNPC/Void/Eye_Void/Animations/Default/Run3.blockyanim
  • FlyIdleNPC/Void/Eye_Void/Animations/Default/Idle.blockyanim
  • HurtNPC/Void/Eye_Void/Animations/Damage/Hurt.blockyanim
  • IdleNPC/Void/Eye_Void/Animations/Default/Idle.blockyanim
  • JumpNPC/Void/Eye_Void/Animations/Default/Jump.blockyanim
  • JumpRunNPC/Void/Eye_Void/Animations/Default/Jump.blockyanim
  • JumpWalkNPC/Void/Eye_Void/Animations/Default/Jump.blockyanim
  • LaydownNPC/Void/Eye_Void/Animations/Default/Laydown.blockyanim
  • RunNPC/Void/Eye_Void/Animations/Default/Run.blockyanim
  • RunNPC/Void/Eye_Void/Animations/Default/Run2.blockyanim
  • RunNPC/Void/Eye_Void/Animations/Default/Run3.blockyanim
  • SleepNPC/Void/Eye_Void/Animations/Default/Sleep.blockyanim
  • SpawnNPC/Void/Eye_Void/Animations/Default/Spawn.blockyanim
  • SwimNPC/Void/Eye_Void/Animations/Default/Walk.blockyanim
  • SwimNPC/Void/Eye_Void/Animations/Default/Walk2.blockyanim
  • SwimBackwardNPC/Void/Eye_Void/Animations/Default/Walk_Backward.blockyanim
  • SwimDiveNPC/Void/Eye_Void/Animations/Default/Walk.blockyanim
  • SwimDiveNPC/Void/Eye_Void/Animations/Default/Walk2.blockyanim
  • SwimDiveBackwardNPC/Void/Eye_Void/Animations/Default/Walk_Backward.blockyanim
  • SwimDiveFastNPC/Void/Eye_Void/Animations/Default/Run.blockyanim
  • SwimDiveFastNPC/Void/Eye_Void/Animations/Default/Run2.blockyanim
  • SwimDiveFastNPC/Void/Eye_Void/Animations/Default/Run3.blockyanim
  • SwimFastNPC/Void/Eye_Void/Animations/Default/Run.blockyanim
  • SwimFastNPC/Void/Eye_Void/Animations/Default/Run2.blockyanim
  • SwimFastNPC/Void/Eye_Void/Animations/Default/Run3.blockyanim
  • SwimIdleNPC/Void/Eye_Void/Animations/Default/Idle.blockyanim
  • SwimJumpNPC/Void/Eye_Void/Animations/Default/Jump.blockyanim
  • SwimSinkNPC/Void/Eye_Void/Animations/Default/Idle.blockyanim
  • WakeNPC/Void/Eye_Void/Animations/Default/Wake.blockyanim
  • WalkNPC/Void/Eye_Void/Animations/Default/Walk.blockyanim
  • WalkNPC/Void/Eye_Void/Animations/Default/Walk2.blockyanim
  • WalkBackwardNPC/Void/Eye_Void/Animations/Default/Walk_Backward.blockyanim

Sonidos vinculados

  • SFX_Eye_Void_Alerted
  • SFX_Eye_Void_Death
  • SFX_Eye_Void_Fly_Movement
  • SFX_Eye_Void_Hurt
  • SFX_Eye_Void_Idle

Las rutas son referencias documentales, no descargas directas de recursos.

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Base de l'Archiviste · HYLTID / Orbis Asset Index · Hytale 0.7.2 (release) · Extracción del 19 de octubre de 2026

Hytale y sus recursos pertenecen a Hypixel Studios. Referencia no oficial; los nombres proceden de los archivos de idioma del juego y de traducciones editoriales.